using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; public class QuestLogInteractable : MonoBehaviour { public GameObject journal; public PlayerController playerController; private List m_availableAdventurers = new List(); public Transform adventurerPage; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnMouseDown() { Debug.Log("MOUSE DOWN ON INVENTORY"); foreach (var character in CharacterManager.Instance.CharacterDatas) { if (CharacterManager.Instance.CharacterInterviewed(character.name)) { m_availableAdventurers.Append(character); } } journal.SetActive(true); if (m_availableAdventurers.Count > 0) { SetJournalAdventurerPage(0); adventurerPage.gameObject.SetActive(true); } playerController.cameraMovement = false; } public void CloseJournal() { journal.SetActive(false); adventurerPage.gameObject.SetActive(false); playerController.cameraMovement = true; } public void SetJournalAdventurerPage(int id) { CharacterData chara = m_availableAdventurers[id]; TMP_Text nameLabel = adventurerPage.Find("AdventurerName").gameObject.GetComponent(); nameLabel.text = chara.m_name; } }