using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIManager : MonoBehaviour { public bool InputBlocked => m_blocked; private bool m_blocked = false; public void BlockInput(bool value) { Cursor.SetCursor(GameManager.Instance.m_defaultCursor, Vector2.zero, CursorMode.Auto); m_blocked = value; } public void SetCursor(Texture2D cursor) { if(!m_blocked) { Cursor.SetCursor(cursor, Vector2.zero, CursorMode.Auto); } } }