using System.Collections; using System.Collections.Generic; using UnityEngine; public class QuestLogInteractable : MonoBehaviour { public GameObject journal; public PlayerController playerController; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnMouseDown() { Debug.Log("MOUSE DOWN ON INVENTORY"); journal.SetActive(true); playerController.cameraMovement = false; } public void CloseJournal() { Cursor.lockState = CursorLockMode.Locked; journal.SetActive(false); playerController.cameraMovement = true; } }