using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)] public class CharacterData : ScriptableObject { public string m_name; public int m_charisma; public int m_strength; public int m_dexterity; public int m_intelligence; [Header("The index of the dialogue relates to what question it should link too.")] public List m_dialogueOptions; }