Files
gmtk-2023/Assets/Scripts/DialogueSystem/CharacterData.cs
2023-07-08 14:19:31 +01:00

19 lines
531 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
public class CharacterData : ScriptableObject
{
public string m_name;
public int m_charisma;
public int m_strength;
public int m_dexterity;
public int m_intelligence;
public int m_money;
// Note - the index of the dialogue will control what question it is linked too.
public List<Dialogue> m_dialogueOptions;
}