17 lines
483 B
C#
17 lines
483 B
C#
using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "CharacterData", menuName = "Characters/Generate Character Data", order = 1)]
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public class CharacterData : ScriptableObject
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{
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public string m_name;
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public int m_charisma;
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public int m_strength;
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public int m_dexterity;
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public int m_intelligence;
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[Header("The index of the dialogue relates to what question it should link too.")]
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public List<Dialogue> m_dialogueOptions;
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}
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