Files
gmtk-2023/Assets/Scripts/DialogueSystem/DialogueController.cs
Amaan Shawkath 293dbbec2c Setup test character and triggered dialogue
This will need adjusting to work with the click/input
2023-07-08 14:26:00 +01:00

21 lines
533 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DialogueController : MonoBehaviour
{
[SerializeField] private DialoguePanel m_dialoguePanel;
[SerializeField] private List<CharacterData> m_characterDatas;
// DEBUG - Will need replacing with the character you selected.
private void Start()
{
DisplayCharacterText(m_characterDatas[0]);
}
public void DisplayCharacterText(CharacterData character)
{
m_dialoguePanel.Setup(character);
}
}