47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuestManager : MonoBehaviour
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{
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public int day = 0;
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public Quest[] quests = {
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new Quest(_name: "", _desc: "Find someone to hand out flyers to advertise our tavern to adventurers. Strength, dexterity, intelligence: doesn’t matter, find someone who would do this for as little money as possible.", _failedStr: "Damn, that didn’t work at all. That robot just randomly started playing an instrument, much to the dismay of the townspeople.", _strength: 0, _intelligence: 0, _charisma: 5),
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};
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// Start is called before the first frame update
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void Start()
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{
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foreach (Quest quest in quests)
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{
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Debug.Log(quest.name);
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Debug.Log(quest.description);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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public class Quest
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{
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public string name;
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public string description;
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public string failedStr;
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public int strength, intelligence, charisma;
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public Quest(string _name, string _desc, string _failedStr, int _strength, int _intelligence, int _charisma)
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{
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this.name = _name;
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this.description = _desc;
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this.failedStr = _failedStr;
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this.strength = _strength;
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this.intelligence = _intelligence;
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this.charisma = _charisma;
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}
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} |