Wiring up character interviewed Added property for bulletized text - ready to add when we have some
32 lines
906 B
C#
32 lines
906 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class DialogueController : MonoBehaviour
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{
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[SerializeField] private DialoguePanel m_dialoguePanel;
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// DEBUG - Will need replacing with the character you selected.
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private void Start()
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{
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DisplayCharacterText(CharacterManager.Instance.CharacterDatas[0]);
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m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
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}
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public void DisplayCharacterText(CharacterData character)
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{
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m_dialoguePanel.Setup(character);
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}
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public void OnQuestionsFinished(string characterName)
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{
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Debug.Log($"DialogueController: Character {characterName} finished interviewing");
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CharacterManager.Instance.SetInterviewed(characterName);
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// TODO: stop the dialogue and return to gameplay...
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// TODO: we could probably show a "Quit" button highlighted.
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}
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}
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