Files
gmtk-2023/Assets/Scripts/DialogueSystem/DialogueController.cs
Amaan Shawkath ba34c89c8b basic setup of a character sheet - needs some more work
Wiring up character interviewed
Added property for bulletized text - ready to add when we have some
2023-07-08 22:00:01 +02:00

32 lines
906 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class DialogueController : MonoBehaviour
{
[SerializeField] private DialoguePanel m_dialoguePanel;
// DEBUG - Will need replacing with the character you selected.
private void Start()
{
DisplayCharacterText(CharacterManager.Instance.CharacterDatas[0]);
m_dialoguePanel.OnQuestionsFinished += OnQuestionsFinished;
}
public void DisplayCharacterText(CharacterData character)
{
m_dialoguePanel.Setup(character);
}
public void OnQuestionsFinished(string characterName)
{
Debug.Log($"DialogueController: Character {characterName} finished interviewing");
CharacterManager.Instance.SetInterviewed(characterName);
// TODO: stop the dialogue and return to gameplay...
// TODO: we could probably show a "Quit" button highlighted.
}
}