UI/UX Polish and improvements
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1973
Assets/Scenes/Menu.unity
Normal file
1973
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
Normal file
@@ -0,0 +1,7 @@
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userData:
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assetBundleVariant:
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@@ -1,5 +1,6 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
@@ -58,17 +59,46 @@ public class GameManager : MonoBehaviour
|
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[SerializeField]
|
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private GameObject mapViewBtn;
|
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|
||||
[SerializeField]
|
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private Transform targetCameraPos;
|
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private MonumentManager monumentManager;
|
||||
[SerializeField]
|
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private float cameraSpeed = 5;
|
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|
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[SerializeField]
|
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private GameObject quitPanel, transitionPanel;
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[SerializeField]
|
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private float transitionTime = 1f;
|
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private float transitionCounter = 0;
|
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|
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// Start is called before the first frame update
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void Start()
|
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{
|
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transitionPanel.SetActive(true);
|
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Camera.main.transform.position = mainCameraPos.position;
|
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targetCameraPos = mainCameraPos;
|
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monumentManager = GameObject.Find("MonumentManager").GetComponent<MonumentManager>();
|
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}
|
||||
|
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// Update is called once per frame
|
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void Update()
|
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{
|
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if(Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
quitPanel.SetActive(!quitPanel.activeSelf);
|
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}
|
||||
|
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if(transitionCounter <= transitionTime)
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{
|
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transitionCounter += Time.deltaTime;
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Color c = transitionPanel.GetComponent<Image>().color;
|
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c.a = Mathf.Lerp(1f, 0f, transitionCounter / transitionTime);
|
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transitionPanel.GetComponent<Image>().color = c;
|
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if(transitionCounter > transitionTime) { Destroy(transitionPanel); }
|
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}
|
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|
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float effectiveCamSpeed = Vector3.Distance(Camera.main.transform.position, targetCameraPos.position) * cameraSpeed * Time.deltaTime;
|
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Camera.main.transform.position = Vector3.MoveTowards(Camera.main.transform.position, targetCameraPos.position, effectiveCamSpeed);
|
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debugText.text = "";
|
||||
foreach (var item in resources)
|
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{
|
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@@ -119,13 +149,13 @@ public class GameManager : MonoBehaviour
|
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switch (view)
|
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{
|
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case 0: //Main view
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Camera.main.transform.position = mainCameraPos.position;
|
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targetCameraPos = mainCameraPos;
|
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mainViewBtn.SetActive(false);
|
||||
mapViewBtn.SetActive(true);
|
||||
commitBtn.SetActive(false);
|
||||
break;
|
||||
case 1: //Map View
|
||||
Camera.main.transform.position = worldMapCameraPos.position;
|
||||
targetCameraPos = worldMapCameraPos;
|
||||
mainViewBtn.SetActive(true);
|
||||
mapViewBtn.SetActive(false);
|
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commitBtn.SetActive(true);
|
||||
@@ -134,4 +164,9 @@ public class GameManager : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,10 +9,12 @@ public class HouseManager : MonoBehaviour
|
||||
private float currentTtnw = 0;
|
||||
private int workerPerHouse = 3;
|
||||
private GameManager gameManager;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject mouseNotificationLabel;
|
||||
//House cost: Brick Tile Plank
|
||||
public int[] cost = new int[3] { 10, 5, 2 };
|
||||
|
||||
[SerializeField]
|
||||
private Transform notificationOrigin;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -34,6 +36,11 @@ public class HouseManager : MonoBehaviour
|
||||
int newWorkers = Mathf.CeilToInt((float)freeWorkerSlots / workerPerHouse);
|
||||
gameManager.AddResource(Resource.WORKER, newWorkers);
|
||||
gameManager.AddResource(Resource.TOTAL_WORKER, newWorkers);
|
||||
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, notificationOrigin.transform.position, Quaternion.identity, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = $"{newWorkers} worker{(newWorkers > 1 ? "s" : "")} moved in";
|
||||
infoLabel.transform.position = notificationOrigin.transform.position;
|
||||
infoLabel.GetComponent <MousePosLabel>().direction = new Vector3(0, -2, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -45,6 +52,9 @@ public class HouseManager : MonoBehaviour
|
||||
gameManager.GetResourceCount(Resource.PLANKS) < cost[2])
|
||||
{
|
||||
Debug.Log("Not enough resources to build house!");
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||
infoLabel.GetComponent<MousePosLabel>().tmp.text = "Not enough resources to build house!";
|
||||
infoLabel.GetComponent<MousePosLabel>().direction = new Vector3(0, 4, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
64
Assets/Scripts/UI/MainMenu.cs
Normal file
64
Assets/Scripts/UI/MainMenu.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainMenu : MonoBehaviour
|
||||
{
|
||||
public float transitionTime = 1f;
|
||||
private float counter, introCounter = 0;
|
||||
public bool transition, introTransition = false;
|
||||
public GameObject transitionPanel;
|
||||
public GameObject introTransitionPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
introTransition = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(transition)
|
||||
{
|
||||
counter += Time.deltaTime;
|
||||
Color c = transitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(0f, 1f, counter / transitionTime);
|
||||
transitionPanel.GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
if (counter >= transitionTime){
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
|
||||
if (introTransition)
|
||||
{
|
||||
introCounter += Time.deltaTime;
|
||||
Color c = introTransitionPanel.GetComponent<Image>().color;
|
||||
c.a = Mathf.Lerp(1f, 0f, introCounter / transitionTime);
|
||||
introTransitionPanel.GetComponent<Image>().color = c;
|
||||
}
|
||||
|
||||
if (introCounter >= transitionTime)
|
||||
{
|
||||
Destroy(introTransitionPanel);
|
||||
}
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void OpenKbxLink()
|
||||
{
|
||||
Application.OpenURL("https://kittenbox.games");
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
transitionPanel.SetActive(true);
|
||||
transition = true;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
2
Assets/Scripts/UI/MainMenu.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcb1dd097d5b77c4a88729ee92b6bfdf
|
||||
38
Assets/Scripts/UI/MousePosLabel.cs
Normal file
38
Assets/Scripts/UI/MousePosLabel.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MousePosLabel : MonoBehaviour
|
||||
{
|
||||
public Vector3 direction = new Vector3(0,1,0);
|
||||
public float floatSpeed = 20f;
|
||||
public float lifetime = 5f;
|
||||
private float counter = 0;
|
||||
public TMPro.TMP_Text tmp;
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
tmp = GetComponent<TMPro.TMP_Text>();
|
||||
transform.position = Input.mousePosition;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.position = transform.position + direction * floatSpeed * Time.deltaTime;
|
||||
counter += Time.deltaTime;
|
||||
|
||||
if( counter > lifetime/2)
|
||||
{
|
||||
Color32 c = new Color32((byte)tmp.color.r, (byte)tmp.color.g, (byte)tmp.color.b, (byte)tmp.color.a);
|
||||
c.a = (byte)Mathf.Lerp(255f, 0f, (counter-(lifetime/2)) / (lifetime/2));
|
||||
tmp.color = c;
|
||||
tmp.SetAllDirty();
|
||||
}
|
||||
|
||||
if (counter >= lifetime)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/MousePosLabel.cs.meta
Normal file
2
Assets/Scripts/UI/MousePosLabel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1822090174f4dd34ca9c4f0c5533b22e
|
||||
@@ -1,18 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
public class WorldMapUI : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 3f5605aef187419469548c23842f08da
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@@ -41,7 +41,7 @@ Material:
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- _PerspectiveFilter: 0.875
|
||||
- _ScaleRatioA: 0.9
|
||||
- _ScaleRatioB: 1
|
||||
- _ScaleRatioC: 0.6347656
|
||||
- _ScaleRatioC: 0.73125
|
||||
- _ScaleX: 1
|
||||
- _ScaleY: 1
|
||||
- _ShaderFlags: 0
|
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@@ -53,7 +53,7 @@ Material:
|
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- _StencilWriteMask: 255
|
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- _TextureHeight: 1024
|
||||
- _TextureWidth: 1024
|
||||
- _UnderlayDilate: 1
|
||||
- _UnderlayDilate: 0.32
|
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
|
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- _UnderlaySoftness: 0.152
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||||
|
||||
Reference in New Issue
Block a user