Rename Sand/Glass to Wood/Planks
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@@ -6,11 +6,11 @@ using TMPro;
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public enum Resource
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{
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ROCK,
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SAND,
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WOOD,
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CLAY,
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BRICK,
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TILE,
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GLASS,
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PLANKS,
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HOUSE,
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WORKER,
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TOTAL_WORKER
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@@ -23,17 +23,17 @@ public class GameManager : MonoBehaviour
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{
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{ Resource.BRICK, 0 },
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{ Resource.TILE, 0 },
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{ Resource.GLASS, 0 }
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{ Resource.PLANKS, 0 }
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};
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private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
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{
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{ Resource.ROCK, 0 },
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{ Resource.SAND, 0 },
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{ Resource.WOOD, 0 },
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{ Resource.CLAY, 0 },
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{ Resource.BRICK, 0 },
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{ Resource.TILE, 0 },
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{ Resource.GLASS, 0 },
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{ Resource.PLANKS, 0 },
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{ Resource.HOUSE, 0 },
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{ Resource.WORKER, 0 },
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{ Resource.TOTAL_WORKER, 0 }
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@@ -78,8 +78,8 @@ public class GameManager : MonoBehaviour
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housingLabel.text = $"{resources[Resource.HOUSE]} Houses\n" +
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$"{resources[Resource.WORKER]}/{resources[Resource.TOTAL_WORKER]} Workers";
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resourceLabel.text = $"Resources:\n" +
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$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Glass {resources[Resource.GLASS]}\n" +
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$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Glass {committedResources[Resource.GLASS]}";
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$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Planks {resources[Resource.PLANKS]}\n" +
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$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Planks {committedResources[Resource.PLANKS]}";
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}
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public void CommitResources()
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