Rename Sand/Glass to Wood/Planks

This commit is contained in:
2024-08-19 01:59:02 +02:00
parent c77eb3cdb5
commit 4b01db375e
5 changed files with 19 additions and 19 deletions

View File

@@ -6,11 +6,11 @@ using TMPro;
public enum Resource
{
ROCK,
SAND,
WOOD,
CLAY,
BRICK,
TILE,
GLASS,
PLANKS,
HOUSE,
WORKER,
TOTAL_WORKER
@@ -23,17 +23,17 @@ public class GameManager : MonoBehaviour
{
{ Resource.BRICK, 0 },
{ Resource.TILE, 0 },
{ Resource.GLASS, 0 }
{ Resource.PLANKS, 0 }
};
private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
{
{ Resource.ROCK, 0 },
{ Resource.SAND, 0 },
{ Resource.WOOD, 0 },
{ Resource.CLAY, 0 },
{ Resource.BRICK, 0 },
{ Resource.TILE, 0 },
{ Resource.GLASS, 0 },
{ Resource.PLANKS, 0 },
{ Resource.HOUSE, 0 },
{ Resource.WORKER, 0 },
{ Resource.TOTAL_WORKER, 0 }
@@ -78,8 +78,8 @@ public class GameManager : MonoBehaviour
housingLabel.text = $"{resources[Resource.HOUSE]} Houses\n" +
$"{resources[Resource.WORKER]}/{resources[Resource.TOTAL_WORKER]} Workers";
resourceLabel.text = $"Resources:\n" +
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Glass {resources[Resource.GLASS]}\n" +
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Glass {committedResources[Resource.GLASS]}";
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Planks {resources[Resource.PLANKS]}\n" +
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Planks {committedResources[Resource.PLANKS]}";
}
public void CommitResources()