Rename Sand/Glass to Wood/Planks
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@@ -10,7 +10,7 @@ public class HouseManager : MonoBehaviour
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private int workerPerHouse = 3;
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private GameManager gameManager;
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//House cost: Brick Tile Glass
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//House cost: Brick Tile Plank
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public int[] cost = new int[3] { 10, 5, 2 };
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// Start is called before the first frame update
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@@ -42,7 +42,7 @@ public class HouseManager : MonoBehaviour
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{
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if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] ||
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gameManager.GetResourceCount(Resource.TILE) < cost[1] ||
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gameManager.GetResourceCount(Resource.GLASS) < cost[2])
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gameManager.GetResourceCount(Resource.PLANKS) < cost[2])
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{
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Debug.Log("Not enough resources to build house!");
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return;
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@@ -50,7 +50,7 @@ public class HouseManager : MonoBehaviour
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gameManager.RemoveResource(Resource.BRICK, cost[0]);
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gameManager.RemoveResource(Resource.TILE, cost[1]);
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gameManager.RemoveResource(Resource.GLASS, cost[2]);
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gameManager.RemoveResource(Resource.PLANKS, cost[2]);
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gameManager.AddResource(Resource.HOUSE, 1);
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}
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}
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