Rename Sand/Glass to Wood/Planks

This commit is contained in:
2024-08-19 01:59:02 +02:00
parent c77eb3cdb5
commit 4b01db375e
5 changed files with 19 additions and 19 deletions

View File

@@ -8,7 +8,7 @@ public class Monument
{
public string name;
public string description;
public int brickCost, tileCost, glassCost;
public int brickCost, tileCost, plankCost;
public GameObject worldObject;
}
public class MonumentManager : MonoBehaviour
@@ -44,11 +44,11 @@ public class MonumentManager : MonoBehaviour
Monument monument = monuments[i];
if(availableResources[Resource.BRICK] >= monument.brickCost &&
availableResources[Resource.TILE] >= monument.tileCost &&
availableResources[Resource.GLASS] >= monument.glassCost )
availableResources[Resource.PLANKS] >= monument.plankCost )
{
availableResources[Resource.BRICK] -= monument.brickCost;
availableResources[Resource.TILE] -= monument.tileCost;
availableResources[Resource.GLASS] -= monument.glassCost;
availableResources[Resource.PLANKS] -= monument.plankCost;
monument.worldObject.GetComponent<Renderer>().material.color = Color.green;
lastMonumentIndex = i;
} else
@@ -68,7 +68,7 @@ public class MonumentManager : MonoBehaviour
nextUnlockLabel.text = $"Next Unlock: {monuments[lastMonumentIndex + 1].name} (" +
$" B: {resourcesForNextUnlock[Resource.BRICK]}/{monuments[lastMonumentIndex + 1].brickCost}" +
$" T: {resourcesForNextUnlock[Resource.TILE]}/{monuments[lastMonumentIndex + 1].tileCost}" +
$" G: {resourcesForNextUnlock[Resource.GLASS]}/{monuments[lastMonumentIndex + 1].glassCost})";
$" P: {resourcesForNextUnlock[Resource.PLANKS]}/{monuments[lastMonumentIndex + 1].plankCost})";
}
}