Rename Sand/Glass to Wood/Planks
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@@ -77,7 +77,7 @@ public class Tutorial : MonoBehaviour
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{
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if (gameManager.GetResourceCount(Resource.BRICK) >= houseManager.cost[0] &&
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gameManager.GetResourceCount(Resource.TILE) >= houseManager.cost[1] &&
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gameManager.GetResourceCount(Resource.GLASS) >= houseManager.cost[2])
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gameManager.GetResourceCount(Resource.PLANKS) >= houseManager.cost[2])
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{
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tutorialElements[(int)Tutorials.HouseBuilding].worldObject.SetActive(true);
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