Add world map view
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@@ -36,11 +36,11 @@ public class Facility : MonoBehaviour
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if (!processing) //Not processing but workers assigned, start new job if material is available
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{
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if (gameManager.GetResource(inputResource) < materialConsumption) return; //Not enough material
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if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
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//Consumtion 5, 2
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int workerCount = (assignableWorker.GetAssignedWorkers() == 0 ? 1 : assignableWorker.GetAssignedWorkers());
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int maxPossibleBatch = gameManager.GetResource(inputResource) / materialConsumption;
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int maxPossibleBatch = gameManager.GetResourceCount(inputResource) / materialConsumption;
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currentProductionBatch = Mathf.Min(maxPossibleBatch, workerCount);
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int requiredRessources = currentProductionBatch * materialConsumption;
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@@ -67,7 +67,7 @@ public class Facility : MonoBehaviour
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{
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if (processing) return; //Already processing
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if (gameManager.GetResource(inputResource) < materialConsumption) return; //Not enough material
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if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
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gameManager.RemoveResource(inputResource, materialConsumption);
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currentProcess = processingTime;
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