Minor UI polish

This commit is contained in:
2024-08-18 22:36:00 +02:00
parent fedf29bebe
commit 6171f3e1f4
8 changed files with 65 additions and 54 deletions

View File

@@ -53,13 +53,14 @@ public class Facility : MonoBehaviour
if(currentProcess > 0)
{
currentProcess -= Time.deltaTime;
currentProgressLabel.text = currentProcess.ToString();
currentProgressLabel.text = currentProcess.ToString("N1");
}
if (currentProcess <= 0){
currentProcess = processingTime;
processing = false;
gameManager.AddResource(outputResource, currentProductionBatch * baseOutput);
currentProgressLabel.text = "Idle";
}
}

View File

@@ -34,7 +34,7 @@ public class GameManager : MonoBehaviour
{ Resource.BRICK, 0 },
{ Resource.TILE, 0 },
{ Resource.GLASS, 0 },
{ Resource.HOUSE, 1 },
{ Resource.HOUSE, 0 },
{ Resource.WORKER, 0 },
{ Resource.TOTAL_WORKER, 0 }
};
@@ -76,7 +76,7 @@ public class GameManager : MonoBehaviour
}
housingLabel.text = $"{resources[Resource.HOUSE]} Houses\n" +
$"{resources[Resource.WORKER]} Workers";
$"{resources[Resource.WORKER]}/{resources[Resource.TOTAL_WORKER]} Workers";
resourceLabel.text = $"Resources:\n" +
$"Storage: Bricks {resources[Resource.BRICK]} | Tiles {resources[Resource.TILE]} | Glass {resources[Resource.GLASS]}\n" +
$"Comitted: Bricks {committedResources[Resource.BRICK]} | Tiles {committedResources[Resource.TILE]} | Glass {committedResources[Resource.GLASS]}";

View File

@@ -61,7 +61,7 @@ public class MonumentManager : MonoBehaviour
if (lastMonumentIndex == monuments.Count-1)
{
Debug.Log("All unlocked");
nextUnlockLabel.text = "Everything has been unlocked!";
return;
}