From 862f6c4caacd671e9167328785a28040eee6c6d2 Mon Sep 17 00:00:00 2001 From: Minz Date: Sat, 17 Aug 2024 22:25:00 +0200 Subject: [PATCH] Add basic Game Design Doc --- README.md | 39 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 38 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index e7009ed..663c197 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,40 @@ GMTK 2023 --- -Theme: Built To Scale \ No newline at end of file +Theme: Built To Scale + +### Core Loop: +Player mines base resources +- Stone -> Mason -> Brick -> Storage +- Clay -> Furnace -> Rooftiles -> Storage +- Sand -> Furnace -> Glass -> Storage + +Resources are being converted to products +The final products are Bricks, Rooftiles, Glass + +Final products can be used to build houses (new workers) or be contributed to the world map projects. + +Reaching material milestones unlocks monuments on the world map. + +Monuments are predefined buildings with material requirements based on real world references. + +E.g. Pyramid of Giza = 2.3m stones + +### Mining: + +Minig material is manual at first. +Once a house has been built 3 workers join the workforce. +Workers can be distributed among the base mining facilities to passively mine resources. + +### Production: +Each production facility can accomodate workers. +Additional workers increase output per workshift. + +### World Map +The world map contains predefined monuments. +Reaching enough materials (contributed) to complete a monument unlocks it on the world map. +Unlocking all monuments completes the game. + +### Optional +- Additional facility upgrades to decrease shift time +- Global World map +- Savegames \ No newline at end of file