Finish production line logic

This commit is contained in:
2024-08-18 17:03:09 +02:00
parent 67c6597c21
commit a7fd4a2fb1
21 changed files with 2558 additions and 736 deletions

View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum SpinnerBtnType
{
UP,
DOWN
}
public class SpinboxBtn : MonoBehaviour
{
[SerializeField]
private SpinnerBtnType type;
private void OnMouseUp()
{
if (type == SpinnerBtnType.UP)
{
transform.parent.gameObject.GetComponent<Spinbox>().target.AddWorker();
}
if (type == SpinnerBtnType.DOWN)
{
transform.parent.gameObject.GetComponent<Spinbox>().target.RemoveWorker();
}
}
}