Added the basic purchase multiplier for houses and to un/assign workers.
This commit is contained in:
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@@ -5,11 +5,14 @@ using UnityEngine;
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public class AssignableWorker : MonoBehaviour
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{
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private int workersAssigned = 0;
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private TogglePurchaseAmount purchaseAmount;
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private GameManager gameManager;
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private int workerAmount = 0;
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// Start is called before the first frame update
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void Start()
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{
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purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
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gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
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@@ -20,18 +23,23 @@ public class AssignableWorker : MonoBehaviour
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public void AddWorker()
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{
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if(gameManager.GetResourceCount(Resource.WORKER) > 0)
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workerAmount = purchaseAmount.GetPurchaseAmount();
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if(gameManager.GetResourceCount(Resource.WORKER) >= workerAmount)
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{
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workersAssigned++;
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gameManager.RemoveResource(Resource.WORKER, 1);
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workersAssigned += workerAmount;
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gameManager.RemoveResource(Resource.WORKER, workerAmount);
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}
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}
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public bool RemoveWorker()
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{
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if (workersAssigned == 0) return false;
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workersAssigned--;
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gameManager.AddResource(Resource.WORKER, 1);
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workerAmount = purchaseAmount.GetPurchaseAmount();
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if (workersAssigned < workerAmount) return false;
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workersAssigned -= workerAmount;
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gameManager.AddResource(Resource.WORKER, workerAmount);
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return true;
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}
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}
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@@ -9,11 +9,14 @@ public class HouseManager : MonoBehaviour
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private float ttnw = 30; //Time to next worker
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private float currentTtnw = 0;
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private int workerPerHouse = 3;
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private int purchaseMultiplier;
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private TogglePurchaseAmount purchaseAmount;
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private GameManager gameManager;
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[SerializeField]
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private GameObject mouseNotificationLabel;
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//House cost: Brick Tile Plank
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public int[] cost = new int[3] { 10, 5, 2 };
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// public int[] cost = new int[3] { 10, 5, 2 };
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public int[] cost = new int[3] { 2, 1, 1 };
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[SerializeField]
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private Transform notificationOrigin;
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[SerializeField]
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@@ -21,16 +24,19 @@ public class HouseManager : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
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gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
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}
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// Update is called once per frame
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void Update()
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{
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houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0]} Bricks\n" +
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$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1]} Tiles\n" +
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$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2]} Planks\n";
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if (currentTtnw > 0)
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purchaseMultiplier = purchaseAmount.GetPurchaseAmount();
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Debug.Log(purchaseMultiplier.ToString());
|
||||
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0] * purchaseMultiplier} Bricks\n" +
|
||||
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1] * purchaseMultiplier} Tiles\n" +
|
||||
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2] * purchaseMultiplier} Planks\n";
|
||||
if (currentTtnw > 0)
|
||||
{
|
||||
currentTtnw -= Time.deltaTime;
|
||||
} else
|
||||
@@ -53,9 +59,9 @@ public class HouseManager : MonoBehaviour
|
||||
|
||||
public void BuildHouse()
|
||||
{
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] ||
|
||||
gameManager.GetResourceCount(Resource.TILE) < cost[1] ||
|
||||
gameManager.GetResourceCount(Resource.PLANKS) < cost[2])
|
||||
if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] * purchaseMultiplier ||
|
||||
gameManager.GetResourceCount(Resource.TILE) < cost[1] * purchaseMultiplier ||
|
||||
gameManager.GetResourceCount(Resource.PLANKS) < cost[2] * purchaseMultiplier)
|
||||
{
|
||||
Debug.Log("Not enough resources to build house!");
|
||||
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
|
||||
@@ -64,9 +70,9 @@ public class HouseManager : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.RemoveResource(Resource.BRICK, cost[0]);
|
||||
gameManager.RemoveResource(Resource.TILE, cost[1]);
|
||||
gameManager.RemoveResource(Resource.PLANKS, cost[2]);
|
||||
gameManager.AddResource(Resource.HOUSE, 1);
|
||||
gameManager.RemoveResource(Resource.BRICK, cost[0] * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.TILE, cost[1] * purchaseMultiplier);
|
||||
gameManager.RemoveResource(Resource.PLANKS, cost[2] * purchaseMultiplier);
|
||||
gameManager.AddResource(Resource.HOUSE, 1 * purchaseMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
71
Assets/Scripts/TogglePurchaseAmount.cs
Normal file
71
Assets/Scripts/TogglePurchaseAmount.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using TMPro;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
public class TogglePurchaseAmount : MonoBehaviour
|
||||
{
|
||||
private int[] options= {1, 10, 100};
|
||||
private int selected = 0;
|
||||
public int purchaseAmount = 1;
|
||||
TMP_Text displayThing;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
displayThing = GameObject.Find("PurchaseAmountText").GetComponent<TMP_Text>();
|
||||
UpdateDisplayAmount();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
selected = (selected + 1) % options.Length;
|
||||
purchaseAmount = options[selected];
|
||||
UpdateDisplayAmount();
|
||||
Debug.Log(purchaseAmount);
|
||||
}
|
||||
|
||||
private void UpdateDisplayAmount()
|
||||
{
|
||||
displayThing.text = "Toggle Purchase Amount x " + purchaseAmount.ToString();
|
||||
}
|
||||
|
||||
public int GetPurchaseAmount()
|
||||
{
|
||||
return purchaseAmount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/TogglePurchaseAmount.cs.meta
Normal file
2
Assets/Scripts/TogglePurchaseAmount.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9980f1709cbec1e4db2c3690a04cfe4b
|
||||
Reference in New Issue
Block a user