Polish and Bugfixes for feature lock release

This commit is contained in:
2024-08-20 00:30:56 +02:00
parent 36a4cee826
commit c52b70cd0f
67 changed files with 7008 additions and 337 deletions

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View File

@@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using TMPro;
public class HouseManager : MonoBehaviour public class HouseManager : MonoBehaviour
{ {
@@ -15,6 +16,8 @@ public class HouseManager : MonoBehaviour
public int[] cost = new int[3] { 10, 5, 2 }; public int[] cost = new int[3] { 10, 5, 2 };
[SerializeField] [SerializeField]
private Transform notificationOrigin; private Transform notificationOrigin;
[SerializeField]
private TMP_Text houseReqLabel;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@@ -24,6 +27,9 @@ public class HouseManager : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0]} Bricks\n" +
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1]} Tiles\n" +
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2]} Planks\n";
if (currentTtnw > 0) if (currentTtnw > 0)
{ {
currentTtnw -= Time.deltaTime; currentTtnw -= Time.deltaTime;

View File

@@ -23,6 +23,7 @@ public class Mine : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
storedLabel.text = gameManager.GetResourceCount(resource).ToString();
nextTick -= Time.deltaTime; nextTick -= Time.deltaTime;
if (nextTick <= 0f) if (nextTick <= 0f)
{ {
@@ -32,8 +33,7 @@ public class Mine : MonoBehaviour
} }
private void Tick() private void Tick()
{ {
storedLabel.text = gameManager.GetResourceCount(resource).ToString();
gameManager.AddResource(resource, 1 * assignableWorker.GetAssignedWorkers()); gameManager.AddResource(resource, 1 * assignableWorker.GetAssignedWorkers());
} }

View File

@@ -10,6 +10,7 @@ public class Monument
public string description; public string description;
public int brickCost, tileCost, plankCost; public int brickCost, tileCost, plankCost;
public GameObject worldObject; public GameObject worldObject;
public GameObject cover;
} }
public class MonumentManager : MonoBehaviour public class MonumentManager : MonoBehaviour
{ {
@@ -50,6 +51,7 @@ public class MonumentManager : MonoBehaviour
availableResources[Resource.TILE] -= monument.tileCost; availableResources[Resource.TILE] -= monument.tileCost;
availableResources[Resource.PLANKS] -= monument.plankCost; availableResources[Resource.PLANKS] -= monument.plankCost;
monument.worldObject.GetComponent<Renderer>().material.color = Color.green; monument.worldObject.GetComponent<Renderer>().material.color = Color.green;
Destroy(monument.cover);
lastMonumentIndex = i; lastMonumentIndex = i;
} else } else
{ {