Polish and Bugfixes for feature lock release
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@@ -1,6 +1,7 @@
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using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
public class HouseManager : MonoBehaviour
|
public class HouseManager : MonoBehaviour
|
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{
|
{
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@@ -15,6 +16,8 @@ public class HouseManager : MonoBehaviour
|
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public int[] cost = new int[3] { 10, 5, 2 };
|
public int[] cost = new int[3] { 10, 5, 2 };
|
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[SerializeField]
|
[SerializeField]
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private Transform notificationOrigin;
|
private Transform notificationOrigin;
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[SerializeField]
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|
private TMP_Text houseReqLabel;
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// Start is called before the first frame update
|
// Start is called before the first frame update
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void Start()
|
void Start()
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{
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{
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@@ -24,6 +27,9 @@ public class HouseManager : MonoBehaviour
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// Update is called once per frame
|
// Update is called once per frame
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void Update()
|
void Update()
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{
|
{
|
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|
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0]} Bricks\n" +
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|
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1]} Tiles\n" +
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|
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2]} Planks\n";
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if (currentTtnw > 0)
|
if (currentTtnw > 0)
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{
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{
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|
currentTtnw -= Time.deltaTime;
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@@ -23,6 +23,7 @@ public class Mine : MonoBehaviour
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void Update()
|
void Update()
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{
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{
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{
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}
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}
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private void Tick()
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{
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|
gameManager.AddResource(resource, 1 * assignableWorker.GetAssignedWorkers());
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}
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}
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public string description;
|
public string description;
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public int brickCost, tileCost, plankCost;
|
public int brickCost, tileCost, plankCost;
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public GameObject worldObject;
|
public GameObject worldObject;
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public GameObject cover;
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}
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}
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public class MonumentManager : MonoBehaviour
|
public class MonumentManager : MonoBehaviour
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{
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{
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@@ -50,6 +51,7 @@ public class MonumentManager : MonoBehaviour
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availableResources[Resource.TILE] -= monument.tileCost;
|
availableResources[Resource.TILE] -= monument.tileCost;
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availableResources[Resource.PLANKS] -= monument.plankCost;
|
availableResources[Resource.PLANKS] -= monument.plankCost;
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monument.worldObject.GetComponent<Renderer>().material.color = Color.green;
|
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|
Destroy(monument.cover);
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lastMonumentIndex = i;
|
lastMonumentIndex = i;
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} else
|
} else
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{
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{
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Reference in New Issue
Block a user