4 Commits

Author SHA1 Message Date
4-Bit-Player
301170bffd Merge remote-tracking branch 'origin/multi-purchase-test' into multi-purchase-test
# Conflicts:
#	Assets/Scripts/HouseManager.cs
2024-08-20 13:01:10 +02:00
4-Bit-Player
11b7431f31 Added the basic purchase multiplier for houses and to un/assign workers. 2024-08-20 13:00:33 +02:00
4-Bit-Player
b5fad17a32 Added the basic purchase multiplier for houses and to un/assign workers. 2024-08-20 12:58:10 +02:00
4-Bit-Player
776250d08e Fixed the bug that prevented to remove workers from the brickworks. 2024-08-20 10:36:52 +02:00
6 changed files with 431 additions and 22 deletions

3
.gitignore vendored
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@@ -29,6 +29,9 @@
# Visual Studio cache directory # Visual Studio cache directory
.vs/ .vs/
# Rider cache directory
.idea/
# Gradle cache directory # Gradle cache directory
.gradle/ .gradle/

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@@ -5,11 +5,14 @@ using UnityEngine;
public class AssignableWorker : MonoBehaviour public class AssignableWorker : MonoBehaviour
{ {
private int workersAssigned = 0; private int workersAssigned = 0;
private TogglePurchaseAmount purchaseAmount;
private GameManager gameManager; private GameManager gameManager;
private int workerAmount = 0;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>(); gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
} }
@@ -20,18 +23,23 @@ public class AssignableWorker : MonoBehaviour
public void AddWorker() public void AddWorker()
{ {
if(gameManager.GetResourceCount(Resource.WORKER) > 0) workerAmount = purchaseAmount.GetPurchaseAmount();
if(gameManager.GetResourceCount(Resource.WORKER) >= workerAmount)
{ {
workersAssigned++; workersAssigned += workerAmount;
gameManager.RemoveResource(Resource.WORKER, 1); gameManager.RemoveResource(Resource.WORKER, workerAmount);
} }
} }
public bool RemoveWorker() public bool RemoveWorker()
{ {
if (workersAssigned == 0) return false; workerAmount = purchaseAmount.GetPurchaseAmount();
workersAssigned--; if (workersAssigned < workerAmount) return false;
gameManager.AddResource(Resource.WORKER, 1); workersAssigned -= workerAmount;
gameManager.AddResource(Resource.WORKER, workerAmount);
return true; return true;
} }
} }

View File

@@ -9,11 +9,14 @@ public class HouseManager : MonoBehaviour
private float ttnw = 30; //Time to next worker private float ttnw = 30; //Time to next worker
private float currentTtnw = 0; private float currentTtnw = 0;
private int workerPerHouse = 3; private int workerPerHouse = 3;
private int purchaseMultiplier;
private TogglePurchaseAmount purchaseAmount;
private GameManager gameManager; private GameManager gameManager;
[SerializeField] [SerializeField]
private GameObject mouseNotificationLabel; private GameObject mouseNotificationLabel;
//House cost: Brick Tile Plank //House cost: Brick Tile Plank
public int[] cost = new int[3] { 10, 5, 2 }; // public int[] cost = new int[3] { 10, 5, 2 };
public int[] cost = new int[3] { 2, 1, 1 };
[SerializeField] [SerializeField]
private Transform notificationOrigin; private Transform notificationOrigin;
[SerializeField] [SerializeField]
@@ -21,16 +24,18 @@ public class HouseManager : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
purchaseAmount = GameObject.Find("PurchaseMultiplier").GetComponent<TogglePurchaseAmount>();
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>(); gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0]} Bricks\n" + purchaseMultiplier = purchaseAmount.GetPurchaseAmount();
$"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1]} Tiles\n" + houseReqLabel.text = $"{gameManager.GetResourceCount(Resource.BRICK)}/{cost[0] * purchaseMultiplier} Bricks\n" +
$"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2]} Planks\n"; $"{gameManager.GetResourceCount(Resource.TILE)}/{cost[1] * purchaseMultiplier} Tiles\n" +
if (currentTtnw > 0) $"{gameManager.GetResourceCount(Resource.PLANKS)}/{cost[2] * purchaseMultiplier} Planks\n";
if (currentTtnw > 0)
{ {
currentTtnw -= Time.deltaTime; currentTtnw -= Time.deltaTime;
} else } else
@@ -53,9 +58,9 @@ public class HouseManager : MonoBehaviour
public void BuildHouse() public void BuildHouse()
{ {
if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] || if (gameManager.GetResourceCount(Resource.BRICK) < cost[0] * purchaseMultiplier ||
gameManager.GetResourceCount(Resource.TILE) < cost[1] || gameManager.GetResourceCount(Resource.TILE) < cost[1] * purchaseMultiplier ||
gameManager.GetResourceCount(Resource.PLANKS) < cost[2]) gameManager.GetResourceCount(Resource.PLANKS) < cost[2] * purchaseMultiplier)
{ {
Debug.Log("Not enough resources to build house!"); Debug.Log("Not enough resources to build house!");
GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform); GameObject infoLabel = Instantiate(mouseNotificationLabel, GameObject.Find("Canvas").transform);
@@ -64,9 +69,9 @@ public class HouseManager : MonoBehaviour
return; return;
} }
gameManager.RemoveResource(Resource.BRICK, cost[0]); gameManager.RemoveResource(Resource.BRICK, cost[0] * purchaseMultiplier);
gameManager.RemoveResource(Resource.TILE, cost[1]); gameManager.RemoveResource(Resource.TILE, cost[1] * purchaseMultiplier);
gameManager.RemoveResource(Resource.PLANKS, cost[2]); gameManager.RemoveResource(Resource.PLANKS, cost[2] * purchaseMultiplier);
gameManager.AddResource(Resource.HOUSE, 1); gameManager.AddResource(Resource.HOUSE, 1 * purchaseMultiplier);
} }
} }

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@@ -0,0 +1,71 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Mime;
using UnityEngine;
using UnityEngine.UIElements;
using TMPro;
using Unity.VisualScripting;
public class TogglePurchaseAmount : MonoBehaviour
{
private int[] options= {1, 10, 100};
private int selected = 0;
public int purchaseAmount = 1;
TMP_Text displayThing;
// Start is called before the first frame update
void Start()
{
displayThing = GameObject.Find("PurchaseAmountText").GetComponent<TMP_Text>();
UpdateDisplayAmount();
}
// Update is called once per frame
void Update()
{
}
public void OnClick()
{
selected = (selected + 1) % options.Length;
purchaseAmount = options[selected];
UpdateDisplayAmount();
Debug.Log(purchaseAmount);
}
private void UpdateDisplayAmount()
{
displayThing.text = "Toggle Purchase Amount x " + purchaseAmount.ToString();
}
public int GetPurchaseAmount()
{
return purchaseAmount;
}
}

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