Implement world map and monument unlocking #1
@@ -69,6 +69,7 @@ public class Facility : MonoBehaviour
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if (gameManager.GetResourceCount(inputResource) < materialConsumption) return; //Not enough material
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currentProductionBatch = 1;
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gameManager.RemoveResource(inputResource, materialConsumption);
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currentProcess = processingTime;
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processing = true;
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