using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public enum Resource { ROCK, SAND, CLAY, BRICK, TILE, GLASS, HOUSE, WORKER, TOTAL_WORKER } public class GameManager : MonoBehaviour { private int currentView = 0; private Dictionary resources = new Dictionary() { { Resource.ROCK, 0 }, { Resource.SAND, 0 }, { Resource.CLAY, 0 }, { Resource.BRICK, 0 }, { Resource.TILE, 0 }, { Resource.GLASS, 0 }, { Resource.HOUSE, 1 }, { Resource.WORKER, 0 }, { Resource.TOTAL_WORKER, 0 }, }; public TMPro.TMP_Text debugText; [SerializeField] GameObject mainViewBtn, mapViewBtn; [SerializeField] private Transform mainCameraPos, worldMapCameraPos; // Start is called before the first frame update void Start() { Camera.main.transform.position = mainCameraPos.position; } // Update is called once per frame void Update() { debugText.text = ""; foreach (var item in resources) { debugText.text += item.ToString(); } } public void AddResource(Resource res, int amt) { resources[res] += amt; } public void RemoveResource(Resource res, int amt) { resources[res] -= amt; } public int GetResourceCount(Resource res) { return resources[res]; } public void SetView(int view) { switch (view) { case 0: //Main view Camera.main.transform.position = mainCameraPos.position; mainViewBtn.SetActive(true); mapViewBtn.SetActive(false); break; case 1: //Map View Camera.main.transform.position = worldMapCameraPos.position; mainViewBtn.SetActive(false); mapViewBtn.SetActive(true); break; default: break; } } }