using System.Collections; using System.Collections.Generic; using UnityEngine; public enum SpinnerBtnType { UP, DOWN } public class SpinboxBtn : MonoBehaviour { [SerializeField] private SpinnerBtnType type; private void OnMouseUp() { if (type == SpinnerBtnType.UP) { transform.parent.gameObject.GetComponent().target.AddWorker(); } if (type == SpinnerBtnType.DOWN) { transform.parent.gameObject.GetComponent().target.RemoveWorker(); } } }