Files
gmtk-2024/Assets/Scripts/GameManager.cs
2024-08-18 17:03:09 +02:00

67 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public enum Resource
{
ROCK,
SAND,
CLAY,
BRICK,
TILE,
GLASS,
HOUSE,
WORKER,
TOTAL_WORKER
}
public class GameManager : MonoBehaviour
{
private Dictionary<Resource, int> resources = new Dictionary<Resource, int>()
{
{ Resource.ROCK, 0 },
{ Resource.SAND, 0 },
{ Resource.CLAY, 0 },
{ Resource.BRICK, 0 },
{ Resource.TILE, 0 },
{ Resource.GLASS, 0 },
{ Resource.HOUSE, 1 },
{ Resource.WORKER, 0 },
{ Resource.TOTAL_WORKER, 0 },
};
public TMPro.TMP_Text debugText;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
debugText.text = "";
foreach (var item in resources)
{
debugText.text += item.ToString();
}
}
public void AddResource(Resource res, int amt)
{
resources[res] += amt;
}
public void RemoveResource(Resource res, int amt)
{
resources[res] -= amt;
}
public int GetResource(Resource res)
{
return resources[res];
}
}