29 lines
561 B
C#
29 lines
561 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum SpinnerBtnType
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{
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UP,
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DOWN
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}
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public class SpinboxBtn : MonoBehaviour
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{
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[SerializeField]
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private SpinnerBtnType type;
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private void OnMouseUp()
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{
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if (type == SpinnerBtnType.UP)
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{
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transform.parent.gameObject.GetComponent<Spinbox>().target.AddWorker();
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}
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if (type == SpinnerBtnType.DOWN)
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{
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transform.parent.gameObject.GetComponent<Spinbox>().target.RemoveWorker();
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}
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}
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}
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