Adding fog zones
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@@ -2,8 +2,6 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class Movement : MonoBehaviour {
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[System.Serializable]
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48
Assets/Scripts/TriggerEffects/FogZone.cs
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48
Assets/Scripts/TriggerEffects/FogZone.cs
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@@ -0,0 +1,48 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FogZone : MonoBehaviour {
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[SerializeField]
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private Color fogColor = Color.white;
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[SerializeField]
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[Tooltip("Default: 0.01")]
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private float fogDensity = 0.01f;
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[SerializeField]
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private float fadeSpeed = 1;
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private float t = 0;
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private bool enabled = false;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (t < 1 && enabled)
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{
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RenderSettings.fogColor = Color.Lerp(RenderSettings.fogColor, fogColor, t);
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RenderSettings.fogDensity = Mathf.Lerp(RenderSettings.fogDensity, fogDensity, t);
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}
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t += fadeSpeed * Time.deltaTime;
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}
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void LerpFogSettings()
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{
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enabled = true;
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t = 0;
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}
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log("Changing fog");
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LerpFogSettings();
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}
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private void OnTriggerExit(Collider other)
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{
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enabled = false;
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}
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}
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11
Assets/Scripts/TriggerEffects/FogZone.cs.meta
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11
Assets/Scripts/TriggerEffects/FogZone.cs.meta
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@@ -0,0 +1,11 @@
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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