Basic Test level and lurch movement

This commit is contained in:
Richard Ott
2018-09-01 09:55:35 +02:00
parent 47d0f95fe5
commit 1f3d9d8640
19 changed files with 1187 additions and 53 deletions

View File

@@ -177,82 +177,393 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &534669902
--- !u!1 &245146341
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 534669905}
- component: {fileID: 534669904}
- component: {fileID: 534669903}
- component: {fileID: 245146345}
- component: {fileID: 245146344}
- component: {fileID: 245146343}
- component: {fileID: 245146342}
m_Layer: 0
m_Name: Main Camera
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &534669903
AudioListener:
--- !u!65 &245146342
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 534669902}
m_Enabled: 1
--- !u!20 &534669904
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 534669902}
m_GameObject: {fileID: 245146341}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &534669905
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &245146343
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 245146341}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 7884fe424030fd34c89ef6ec8c0f7a0c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &245146344
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 245146341}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &245146345
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 534669902}
m_GameObject: {fileID: 245146341}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 10.01, y: 2.9999652, z: 12.92}
m_LocalScale: {x: 12.046, y: 12.629, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &338689725
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 338689729}
- component: {fileID: 338689728}
- component: {fileID: 338689727}
- component: {fileID: 338689726}
m_Layer: 0
m_Name: Cylinder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &338689726
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 338689725}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 1
m_CookingOptions: 14
m_SkinWidth: 0.01
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &338689727
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 338689725}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 1c01f194ec49d1c40a582ad83ee7ff1e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &338689728
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 338689725}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &338689729
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 338689725}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.8593802, y: 0.17568, z: -4.5059457}
m_LocalScale: {x: 3.524, y: 0.6428481, z: 3.524}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &793616625
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 793616629}
- component: {fileID: 793616628}
- component: {fileID: 793616627}
- component: {fileID: 793616626}
m_Layer: 0
m_Name: Quad
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &793616626
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 793616625}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_SkinWidth: 0.01
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &793616627
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 793616625}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &793616628
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 793616625}
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &793616629
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 793616625}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0.16311312, y: -0.026867867, z: -0.140594}
m_LocalScale: {x: 30, y: 30, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!1001 &1187842046
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalPosition.x
value: -0.23070383
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalPosition.y
value: 3.253488
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalPosition.z
value: -7.428097
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4211561106277860, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
propertyPath: m_RootOrder
value: 5
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 8bcf2afca6664234f83b5ee8381b1975, type: 2}
m_IsPrefabAsset: 0
--- !u!1 &2030340302
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2030340306}
- component: {fileID: 2030340305}
- component: {fileID: 2030340304}
- component: {fileID: 2030340303}
m_Layer: 0
m_Name: Cylinder (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &2030340303
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2030340302}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 1
m_CookingOptions: 14
m_SkinWidth: 0.01
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &2030340304
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2030340302}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 2100000, guid: 1c01f194ec49d1c40a582ad83ee7ff1e, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!33 &2030340305
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2030340302}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &2030340306
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2030340302}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.63, y: 1.54, z: 2.53}
m_LocalScale: {x: 3.524, y: 1.8712665, z: 3.524}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}