Level design and convinience scripts
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@@ -30,6 +30,7 @@ public class LurchRespawn : MonoBehaviour {
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private int UpdateFrequenzy = 15;
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[SerializeField]
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private float maxFallDist = 100;
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public float maxDistanceToPoint = 10.0f;
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[SerializeField]
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private KeyCode respawnKey = KeyCode.R;
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@@ -102,7 +103,7 @@ public class LurchRespawn : MonoBehaviour {
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for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
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{
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nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
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if (nextPointDist < lastPointDist)
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if (nextPointDist < lastPointDist && nextPointDist < maxDistanceToPoint)
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{
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lastRespawnPoint = respawnPoints[i];
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lastRespawnPointIndex = i;
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54
Assets/Scripts/TriggerEffects/TriggerActivate.cs
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54
Assets/Scripts/TriggerEffects/TriggerActivate.cs
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@@ -0,0 +1,54 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerActivate : MonoBehaviour {
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public AudioSource theAudio;
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public AudioClip theClip;
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public GameObject theObject;
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public Rigidbody theRigidBody;
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private Vector3 startPos;
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// Use this for initialization
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void Start () {
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if (theObject)
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{
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theObject.SetActive(false);
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}
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if (theRigidBody)
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{
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theRigidBody.isKinematic = true;
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startPos = theRigidBody.transform.position;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.root.tag == "Player") {
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if (theAudio)
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{
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theAudio.clip = theClip;
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theAudio.Play();
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}
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if (theObject)
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{
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theObject.SetActive(true);
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}
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if (theRigidBody)
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{
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theRigidBody.isKinematic = false;
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theRigidBody.transform.position = startPos;
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}
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}
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}
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}
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11
Assets/Scripts/TriggerEffects/TriggerActivate.cs.meta
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11
Assets/Scripts/TriggerEffects/TriggerActivate.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 83c4b1f877f8abd49a2b7e25885df4e8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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39
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs
Normal file
39
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs
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@@ -0,0 +1,39 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerDeactivateLight : MonoBehaviour {
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public LightLurch theScript;
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public Light theLight;
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public bool activate;
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public bool deactivate;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.root.tag == "Player")
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{
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if (deactivate)
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{
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theScript.enabled = false;
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theLight.enabled = false;
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}
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if (activate)
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{
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theScript.enabled = true;
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theLight.enabled = true;
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}
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}
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}
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}
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11
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs.meta
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11
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 16cc9ec86764da94098c2d3773e4e6e2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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