Level design and convinience scripts
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39
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs
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39
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerDeactivateLight : MonoBehaviour {
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public LightLurch theScript;
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public Light theLight;
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public bool activate;
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public bool deactivate;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.root.tag == "Player")
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{
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if (deactivate)
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{
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theScript.enabled = false;
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theLight.enabled = false;
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}
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if (activate)
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{
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theScript.enabled = true;
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theLight.enabled = true;
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}
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}
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}
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}
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