Level design and convinience scripts

This commit is contained in:
Richard Ott
2018-09-02 15:55:52 +02:00
parent 48244b8f8d
commit 30e355d7f1
31 changed files with 13565 additions and 8 deletions

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@@ -139,5 +139,5 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
mateStick: 1 mateStick: 1
mateGlide: 1 mateGlide: 1
mateGlow: 0 mateGlow: 1
cutscene: {fileID: 0} cutscene: {fileID: 0}

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@@ -747,11 +747,6 @@ Prefab:
propertyPath: cutscene propertyPath: cutscene
value: value:
objectReference: {fileID: 683171416} objectReference: {fileID: 683171416}
- target: {fileID: 114998550230745890, guid: ee4009de840ac2b42901d59cebc5114a,
type: 2}
propertyPath: mateGlow
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: ee4009de840ac2b42901d59cebc5114a, type: 2} m_SourcePrefab: {fileID: 100100000, guid: ee4009de840ac2b42901d59cebc5114a, type: 2}
m_IsPrefabAsset: 0 m_IsPrefabAsset: 0

View File

@@ -30,6 +30,7 @@ public class LurchRespawn : MonoBehaviour {
private int UpdateFrequenzy = 15; private int UpdateFrequenzy = 15;
[SerializeField] [SerializeField]
private float maxFallDist = 100; private float maxFallDist = 100;
public float maxDistanceToPoint = 10.0f;
[SerializeField] [SerializeField]
private KeyCode respawnKey = KeyCode.R; private KeyCode respawnKey = KeyCode.R;
@@ -102,7 +103,7 @@ public class LurchRespawn : MonoBehaviour {
for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++) for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
{ {
nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position); nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
if (nextPointDist < lastPointDist) if (nextPointDist < lastPointDist && nextPointDist < maxDistanceToPoint)
{ {
lastRespawnPoint = respawnPoints[i]; lastRespawnPoint = respawnPoints[i];
lastRespawnPointIndex = i; lastRespawnPointIndex = i;

View File

@@ -0,0 +1,54 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerActivate : MonoBehaviour {
public AudioSource theAudio;
public AudioClip theClip;
public GameObject theObject;
public Rigidbody theRigidBody;
private Vector3 startPos;
// Use this for initialization
void Start () {
if (theObject)
{
theObject.SetActive(false);
}
if (theRigidBody)
{
theRigidBody.isKinematic = true;
startPos = theRigidBody.transform.position;
}
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player") {
if (theAudio)
{
theAudio.clip = theClip;
theAudio.Play();
}
if (theObject)
{
theObject.SetActive(true);
}
if (theRigidBody)
{
theRigidBody.isKinematic = false;
theRigidBody.transform.position = startPos;
}
}
}
}

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@@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerDeactivateLight : MonoBehaviour {
public LightLurch theScript;
public Light theLight;
public bool activate;
public bool deactivate;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player")
{
if (deactivate)
{
theScript.enabled = false;
theLight.enabled = false;
}
if (activate)
{
theScript.enabled = true;
theLight.enabled = true;
}
}
}
}

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@@ -29,6 +29,12 @@ QualitySettings:
vSyncCount: 0 vSyncCount: 0
lodBias: 0.3 lodBias: 0.3
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4 particleRaycastBudget: 4
asyncUploadTimeSlice: 2 asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4 asyncUploadBufferSize: 4
@@ -57,6 +63,12 @@ QualitySettings:
vSyncCount: 0 vSyncCount: 0
lodBias: 0.4 lodBias: 0.4
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 16 particleRaycastBudget: 16
asyncUploadTimeSlice: 2 asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4 asyncUploadBufferSize: 4
@@ -85,6 +97,12 @@ QualitySettings:
vSyncCount: 1 vSyncCount: 1
lodBias: 0.7 lodBias: 0.7
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 64 particleRaycastBudget: 64
asyncUploadTimeSlice: 2 asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4 asyncUploadBufferSize: 4
@@ -113,6 +131,12 @@ QualitySettings:
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lodBias: 1 lodBias: 1
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256 particleRaycastBudget: 256
asyncUploadTimeSlice: 2 asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4 asyncUploadBufferSize: 4
@@ -125,7 +149,7 @@ QualitySettings:
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shadowProjection: 1 shadowProjection: 1
shadowCascades: 2 shadowCascades: 2
shadowDistance: 40 shadowDistance: 250
shadowNearPlaneOffset: 3 shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
@@ -141,6 +165,12 @@ QualitySettings:
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lodBias: 1.5 lodBias: 1.5
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 1024 particleRaycastBudget: 1024
asyncUploadTimeSlice: 2 asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4 asyncUploadBufferSize: 4
@@ -169,6 +199,12 @@ QualitySettings:
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lodBias: 2 lodBias: 2
maximumLODLevel: 0 maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096 particleRaycastBudget: 4096
asyncUploadTimeSlice: 2 asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4 asyncUploadBufferSize: 4