Level design and convinience scripts
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76
Assets/Materials/MateGlidy.mat
Normal file
76
Assets/Materials/MateGlidy.mat
Normal file
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8
Assets/Materials/MateGlidy.mat.meta
Normal file
8
Assets/Materials/MateGlidy.mat.meta
Normal file
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mateStick: 1
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mateStick: 1
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mateGlide: 1
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12429
Assets/Scenes/Levelpart_Forest.unity
Normal file
12429
Assets/Scenes/Levelpart_Forest.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Levelpart_Forest.unity.meta
Normal file
7
Assets/Scenes/Levelpart_Forest.unity.meta
Normal file
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@@ -30,6 +30,7 @@ public class LurchRespawn : MonoBehaviour {
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private int UpdateFrequenzy = 15;
|
private int UpdateFrequenzy = 15;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float maxFallDist = 100;
|
private float maxFallDist = 100;
|
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|
public float maxDistanceToPoint = 10.0f;
|
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[SerializeField]
|
[SerializeField]
|
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private KeyCode respawnKey = KeyCode.R;
|
private KeyCode respawnKey = KeyCode.R;
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||||||
|
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@@ -102,7 +103,7 @@ public class LurchRespawn : MonoBehaviour {
|
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for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
|
for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
|
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{
|
{
|
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nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
|
nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
|
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if (nextPointDist < lastPointDist)
|
if (nextPointDist < lastPointDist && nextPointDist < maxDistanceToPoint)
|
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{
|
{
|
||||||
lastRespawnPoint = respawnPoints[i];
|
lastRespawnPoint = respawnPoints[i];
|
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lastRespawnPointIndex = i;
|
lastRespawnPointIndex = i;
|
||||||
|
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54
Assets/Scripts/TriggerEffects/TriggerActivate.cs
Normal file
54
Assets/Scripts/TriggerEffects/TriggerActivate.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TriggerActivate : MonoBehaviour {
|
||||||
|
|
||||||
|
public AudioSource theAudio;
|
||||||
|
public AudioClip theClip;
|
||||||
|
public GameObject theObject;
|
||||||
|
public Rigidbody theRigidBody;
|
||||||
|
private Vector3 startPos;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
if (theObject)
|
||||||
|
{
|
||||||
|
theObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (theRigidBody)
|
||||||
|
{
|
||||||
|
theRigidBody.isKinematic = true;
|
||||||
|
startPos = theRigidBody.transform.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.transform.root.tag == "Player") {
|
||||||
|
if (theAudio)
|
||||||
|
{
|
||||||
|
theAudio.clip = theClip;
|
||||||
|
theAudio.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (theObject)
|
||||||
|
{
|
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|
theObject.SetActive(true);
|
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|
}
|
||||||
|
|
||||||
|
if (theRigidBody)
|
||||||
|
{
|
||||||
|
theRigidBody.isKinematic = false;
|
||||||
|
theRigidBody.transform.position = startPos;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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|
}
|
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|
}
|
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11
Assets/Scripts/TriggerEffects/TriggerActivate.cs.meta
Normal file
11
Assets/Scripts/TriggerEffects/TriggerActivate.cs.meta
Normal file
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39
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs
Normal file
39
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TriggerDeactivateLight : MonoBehaviour {
|
||||||
|
|
||||||
|
public LightLurch theScript;
|
||||||
|
public Light theLight;
|
||||||
|
public bool activate;
|
||||||
|
public bool deactivate;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.transform.root.tag == "Player")
|
||||||
|
{
|
||||||
|
if (deactivate)
|
||||||
|
{
|
||||||
|
theScript.enabled = false;
|
||||||
|
theLight.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (activate)
|
||||||
|
{
|
||||||
|
theScript.enabled = true;
|
||||||
|
theLight.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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11
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs.meta
Normal file
11
Assets/Scripts/TriggerEffects/TriggerDeactivateLight.cs.meta
Normal file
@@ -0,0 +1,11 @@
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assetBundleVariant:
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lodBias: 0.3
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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asyncUploadBufferSize: 4
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 16
|
particleRaycastBudget: 16
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -85,6 +97,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 0.7
|
lodBias: 0.7
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 64
|
particleRaycastBudget: 64
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -113,6 +131,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 256
|
particleRaycastBudget: 256
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -125,7 +149,7 @@ QualitySettings:
|
|||||||
shadowResolution: 2
|
shadowResolution: 2
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 2
|
shadowCascades: 2
|
||||||
shadowDistance: 40
|
shadowDistance: 250
|
||||||
shadowNearPlaneOffset: 3
|
shadowNearPlaneOffset: 3
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
@@ -141,6 +165,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 1.5
|
lodBias: 1.5
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 1024
|
particleRaycastBudget: 1024
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
@@ -169,6 +199,12 @@ QualitySettings:
|
|||||||
vSyncCount: 1
|
vSyncCount: 1
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
|
streamingMipmapsActive: 0
|
||||||
|
streamingMipmapsAddAllCameras: 1
|
||||||
|
streamingMipmapsMemoryBudget: 512
|
||||||
|
streamingMipmapsRenderersPerFrame: 512
|
||||||
|
streamingMipmapsMaxLevelReduction: 2
|
||||||
|
streamingMipmapsMaxFileIORequests: 1024
|
||||||
particleRaycastBudget: 4096
|
particleRaycastBudget: 4096
|
||||||
asyncUploadTimeSlice: 2
|
asyncUploadTimeSlice: 2
|
||||||
asyncUploadBufferSize: 4
|
asyncUploadBufferSize: 4
|
||||||
|
|||||||
Reference in New Issue
Block a user