Implementation of the Main- and Options-menu
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79
Assets/Scripts/OptionsMenue.cs
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79
Assets/Scripts/OptionsMenue.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class OptionsMenue : MonoBehaviour {
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[Header("Basics")]
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public GameObject optionsMenue;
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public LurchMovement lurchScript;
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[Header("Slider")]
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public Scrollbar sliderSensitivity;
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public Scrollbar sliderAudio;
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[Header("Buttons")]
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public Button exitButton;
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public Button resumeButton;
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public Button playButton;
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public string levelName;
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// Use this for initialization
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void Start () {
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optionsMenue.SetActive(false);
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}
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// Update is called once per frame
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void Update () {
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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optionsMenue.SetActive(true);
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if (lurchScript) {
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lurchScript.enabled = false;
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}
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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}
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Sliders();
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Buttons();
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}
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void Sliders()
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{
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lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
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AudioListener.volume = sliderAudio.value;
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}
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void Buttons()
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{
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if (resumeButton) {
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resumeButton.onClick.AddListener(TaskResume);
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}
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if (playButton)
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{
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playButton.onClick.AddListener(TaskLoadScene);
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}
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exitButton.onClick.AddListener(TaskExit);
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}
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void TaskResume()
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{
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lurchScript.enabled =true;
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optionsMenue.SetActive(false);
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}
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void TaskExit()
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{
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Application.Quit();
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}
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void TaskLoadScene()
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{
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SceneManager.LoadScene(levelName);
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}
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}
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