LightLurch ability

Makes the lurch glow.
Can increase and decrease light as well as emission if the special "LightUp" ability is used.
This commit is contained in:
Jan Groß
2018-09-01 17:30:37 +02:00
parent b6ea22e42b
commit 9da1f82f20
10 changed files with 1541 additions and 3 deletions

View File

@@ -21,7 +21,7 @@ GameObject:
- component: {fileID: 4211561106277860}
m_Layer: 0
m_Name: Lurch
m_TagString: Untagged
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@@ -35,6 +35,9 @@ GameObject:
m_Component:
- component: {fileID: 4349673492578080}
- component: {fileID: 114123996009525022}
- component: {fileID: 114729016115082176}
- component: {fileID: 114557432824313468}
- component: {fileID: 114003328164428386}
m_Layer: 0
m_Name: CameraHolder
m_TagString: Untagged
@@ -71,6 +74,7 @@ GameObject:
- component: {fileID: 23689017160285550}
- component: {fileID: 65346116814365424}
- component: {fileID: 54155385480013682}
- component: {fileID: 108062020484346290}
m_Layer: 0
m_Name: LurchTest
m_TagString: Untagged
@@ -249,6 +253,63 @@ AudioListener:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1444907702125456}
m_Enabled: 1
--- !u!108 &108062020484346290
Light:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1462012476334488}
m_Enabled: 1
serializedVersion: 8
m_Type: 2
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 5
m_Range: 20
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!114 &114003328164428386
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1444832767951054}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 167337a6a977deb408440dbf31acb6c9, type: 3}
m_Name:
m_EditorClassIdentifier:
respawnPoints:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
lowerBounds: {fileID: 0}
lurch: {fileID: 1462012476334488}
UpdateFrequenzy: 15
maxFallDist: 25
respawnKey: 114
--- !u!114 &114123996009525022
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -275,3 +336,51 @@ MonoBehaviour:
cooldown: 0
canGlide: 1
glideForce: 3
--- !u!114 &114557432824313468
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1444832767951054}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b614d5a678d653549b924deec5548458, type: 3}
m_Name:
m_EditorClassIdentifier:
standardRadius: 20
standardIntensity: 5
tinyRadius: 7
tinyIntensity: 4
maxRadius: 150
maxIntensity: 6
emissionMultiplier: 1
maxEmission: 1.5
minEmission: 0.25
baseEmission: 0.5
triggerButton: 102
litDuration: 4
unLitDuration: 3
animationSpeed: 1
state: 0
t: 0
ldCounter: 0
--- !u!114 &114729016115082176
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1444832767951054}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 167337a6a977deb408440dbf31acb6c9, type: 3}
m_Name:
m_EditorClassIdentifier:
respawnPoints:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
lowerBounds: {fileID: 0}
lurch: {fileID: 1462012476334488}
UpdateFrequenzy: 15
maxFallDist: 25
respawnKey: 114