Polishing 1
General polishing commit
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@@ -1,38 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CutscenePlayer : MonoBehaviour {
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public Sprite[] theSprites;
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public Image theBase;
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public float speed = 1.0f;
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private float TUNS = 0.0f;
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private int i = 0;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (i < theSprites.Length + 1) {
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if (Time.time > TUNS)
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{
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i += 1;
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if(i < theSprites.Length)
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theBase.sprite = theSprites[i];
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TUNS = Time.time + speed;
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}
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}
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else
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{
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this.gameObject.SetActive(false);
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}
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}
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}
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