Revert "Merge branch 'leveldesign_r'"

This reverts commit 998a52fe3c.
This commit is contained in:
Jan Groß
2018-09-08 17:44:36 +02:00
parent 998a52fe3c
commit c64220a353
209 changed files with 274 additions and 59813 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DarkAmbience : MonoBehaviour {
private float defaultEnvLightingIntensity, defaultEnfReflectionIntensity;
[SerializeField]
private float targetEnvLightingIntensity, targetEnfReflectionIntensity;
[SerializeField]
private float lerpSpeed;
[SerializeField]
private bool isDark = false;
private float t = 0;
// Use this for initialization
void Start () {
defaultEnvLightingIntensity = RenderSettings.ambientIntensity;
defaultEnfReflectionIntensity = RenderSettings.reflectionIntensity;
}
public void SwitchDarkness(bool dark)
{
isDark = dark;
t = 0;
}
private void OnValidate()
{
t = 0;
}
private void OnTriggerEnter(Collider other)
{
if(other.transform.root.tag == "Player")
{
SwitchDarkness(true);
}
}
private void OnTriggerExit(Collider other)
{
if (other.transform.root.tag == "Player")
{
SwitchDarkness(false);
}
}
// Update is called once per frame
void Update () {
if(isDark)
{
RenderSettings.ambientIntensity = Mathf.Lerp(defaultEnvLightingIntensity, targetEnvLightingIntensity, t);
RenderSettings.reflectionIntensity = Mathf.Lerp(defaultEnfReflectionIntensity, targetEnfReflectionIntensity, t);
}
else
{
RenderSettings.ambientIntensity = Mathf.Lerp(targetEnvLightingIntensity, defaultEnvLightingIntensity, t);
RenderSettings.reflectionIntensity = Mathf.Lerp(targetEnfReflectionIntensity, defaultEnfReflectionIntensity , t);
}
t += Time.deltaTime * lerpSpeed;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EliminatePlayer : MonoBehaviour {
[SerializeField]
private string name = "Generic trap";
[SerializeField]
private float resapwnDelay = 0;
[Tooltip("Optional particle effect. Spawned when player enters the trigger")]
[SerializeField]
private GameObject effect;
[SerializeField]
private LurchRespawn player;
[SerializeField]
private bool killQueued = false;
[SerializeField]
private float rdCounter = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (rdCounter <= 0 && killQueued)
{
player.RespawnLurch(name);
killQueued = false;
} else
{
rdCounter -= Time.deltaTime;
}
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player")
{
rdCounter = resapwnDelay;
killQueued = true;
if(effect != null)
{
GameObject.Instantiate(effect);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerActivate : MonoBehaviour {
public AudioSource theAudio;
public AudioClip theClip;
public GameObject theObject;
public Rigidbody theRigidBody;
private Vector3 startPos;
// Use this for initialization
void Start () {
if (theObject)
{
theObject.SetActive(false);
}
if (theRigidBody)
{
theRigidBody.isKinematic = true;
startPos = theRigidBody.transform.position;
}
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player") {
if (theAudio)
{
theAudio.clip = theClip;
theAudio.Play();
}
if (theObject)
{
theObject.SetActive(true);
}
if (theRigidBody)
{
theRigidBody.isKinematic = false;
theRigidBody.transform.position = startPos;
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerDeactivateLight : MonoBehaviour {
public LightLurch theScript;
public Light theLight;
public bool activate;
public bool deactivate;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter(Collider other)
{
if (other.transform.root.tag == "Player")
{
if (deactivate)
{
theScript.enabled = false;
theLight.enabled = false;
}
if (activate)
{
theScript.enabled = true;
theLight.enabled = true;
}
}
}
}

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