Implemented cutscenes and mating
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39
Assets/Scripts/MateMate.cs
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39
Assets/Scripts/MateMate.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MateMate : MonoBehaviour {
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public bool mateStick;
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public bool mateGlide;
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public bool mateGlow;
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public GameObject cutscene;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.transform.root.GetComponentInChildren<LurchMovement>())
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{
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if(mateStick)
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other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
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if(mateGlide)
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other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
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if(mateGlow)
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//other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
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cutscene.SetActive(true);
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}
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}
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}
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