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File diff suppressed because it is too large
Load Diff
@@ -1,38 +0,0 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
using UnityEngine.UI;
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public class CutscenePlayer : MonoBehaviour {
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public Sprite[] theSprites;
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public Image theBase;
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public float speed = 1.0f;
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private float TUNS = 0.0f;
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private int i = 0;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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if (i < theSprites.Length + 1) {
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if (Time.time > TUNS)
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{
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i += 1;
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if(i < theSprites.Length)
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theBase.sprite = theSprites[i];
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TUNS = Time.time + speed;
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}
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}
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else
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{
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this.gameObject.SetActive(false);
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}
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}
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}
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@@ -1,132 +0,0 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LightLurch : MonoBehaviour {
|
||||
|
||||
private enum states { standard, lit, unlit }
|
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[Header("Distances")]
|
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[SerializeField]
|
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private float standardRadius, standardIntensity;
|
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[SerializeField]
|
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private float tinyRadius, tinyIntensity;
|
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[SerializeField]
|
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private float maxRadius, maxIntensity;
|
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[Header("Emission")]
|
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[SerializeField]
|
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private float emissionMultiplier = 1;
|
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private float emissionValue;
|
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[SerializeField]
|
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private float maxEmission, minEmission, baseEmission = 1;
|
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|
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private float intensitySnapshot;
|
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private Light lightSource;
|
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private Renderer lurchRenderer;
|
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|
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[SerializeField]
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private KeyCode triggerButton;
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[SerializeField]
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private float litDuration;
|
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[SerializeField]
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private float unLitDuration;
|
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[SerializeField]
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private float animationSpeed;
|
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|
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[Header("Debug")]
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[SerializeField]
|
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private states state;
|
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[SerializeField]
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private float t = 0;
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[SerializeField]
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private float ldCounter;
|
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private float llCounter;
|
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|
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|
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|
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// Use this for initialization
|
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void Start () {
|
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state = states.standard;
|
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GameObject lurch = GetComponent<LurchMovement>().theLurch.gameObject;
|
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lightSource = lurch.GetComponent<Light>();
|
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lurchRenderer = lurch.GetComponent<Renderer>();
|
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lightSource.color = lurchRenderer.material.GetColor("_Color");
|
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intensitySnapshot = lightSource.intensity;
|
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lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
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emissionValue = baseEmission;
|
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lurchRenderer.material.EnableKeyword("_EMISSION");
|
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lightSource.enabled = true;
|
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}
|
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|
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// Update is called once per frame
|
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void Update () {
|
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t += Time.deltaTime * animationSpeed;
|
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lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
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switch (state)
|
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{
|
||||
case states.standard:
|
||||
StandardGlow();
|
||||
break;
|
||||
case states.lit:
|
||||
LightUp();
|
||||
break;
|
||||
case states.unlit:
|
||||
GlowLow();
|
||||
break;
|
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}
|
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if (Input.GetKeyDown(triggerButton) && state == states.standard)
|
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{
|
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t = 0;
|
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ldCounter = litDuration;
|
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llCounter = animationSpeed;
|
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state = states.lit;
|
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}
|
||||
|
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}
|
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|
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private void StandardGlow()
|
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{
|
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lightSource.intensity = Mathf.Lerp(tinyIntensity, standardIntensity, t);
|
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lightSource.range = Mathf.Lerp(tinyRadius, standardRadius, t);
|
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emissionValue = Mathf.Lerp(minEmission, baseEmission, t);
|
||||
|
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}
|
||||
|
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private void LightUp()
|
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{
|
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lightSource.intensity = Mathf.Lerp(standardIntensity, maxIntensity, t);
|
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lightSource.range = Mathf.Lerp(standardRadius, maxRadius, t);
|
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emissionValue = Mathf.Lerp(baseEmission, maxEmission, t);
|
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|
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if (ldCounter <= 0)
|
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{
|
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t = 0;
|
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state = states.unlit;
|
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ldCounter = unLitDuration;
|
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llCounter = animationSpeed;
|
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return;
|
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}
|
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ldCounter -= Time.deltaTime;
|
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|
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}
|
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|
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private void GlowLow()
|
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{
|
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lightSource.intensity = Mathf.Lerp(maxIntensity, tinyIntensity, t);
|
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lightSource.range = Mathf.Lerp(maxRadius, tinyRadius, t);
|
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emissionValue = Mathf.Lerp(maxEmission, minEmission, t);
|
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|
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|
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if (llCounter <= 0)
|
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{
|
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if (ldCounter <= 0)
|
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{
|
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t = 0;
|
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state = states.standard;
|
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llCounter = animationSpeed;
|
||||
return;
|
||||
}
|
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ldCounter -= Time.deltaTime;
|
||||
}
|
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llCounter -= Time.deltaTime;
|
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}
|
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}
|
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@@ -24,9 +24,7 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
[Header("Jump Charge")]
|
||||
public float maxJumpForce;
|
||||
public float upForceModifier = 2.0f;
|
||||
private float currentJumpForce;
|
||||
private float currentJumpForwardForce;
|
||||
public float forceIncreaseSpeed;
|
||||
|
||||
public Color normalColor;
|
||||
@@ -45,12 +43,6 @@ public class LurchMovement : MonoBehaviour {
|
||||
public bool canStick;
|
||||
[SerializeField]
|
||||
private float cooldown;
|
||||
[SerializeField]
|
||||
private Transform stickPoint;
|
||||
private bool stickToGround = false;
|
||||
[SerializeField]
|
||||
private float stickyOffset = 1;
|
||||
|
||||
|
||||
[Header("Gliding")]
|
||||
public bool canGlide;
|
||||
@@ -64,7 +56,6 @@ public class LurchMovement : MonoBehaviour {
|
||||
normalSize = theLurch.transform.localScale;
|
||||
chargedSize = theLurch.transform.localScale * chargedSizeModifier;
|
||||
glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
|
||||
stickPoint = new GameObject().transform;
|
||||
|
||||
}
|
||||
|
||||
@@ -79,7 +70,6 @@ public class LurchMovement : MonoBehaviour {
|
||||
JumpControl();
|
||||
SmoothFollow();
|
||||
Gliding();
|
||||
StickToPoint();
|
||||
}
|
||||
|
||||
void MouseControl()
|
||||
@@ -104,6 +94,7 @@ public class LurchMovement : MonoBehaviour {
|
||||
if (lockMouse)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
Cursor.visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -150,14 +141,12 @@ public class LurchMovement : MonoBehaviour {
|
||||
if (Input.GetButtonUp("Fire1")) {
|
||||
cooldown = 0.5f;
|
||||
lurchBody.isKinematic = false;
|
||||
stickToGround = false;
|
||||
|
||||
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
||||
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
|
||||
lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
|
||||
}
|
||||
else if (LurchOnGround() && Time.time > cooldown)
|
||||
{
|
||||
//stickToGround = true;
|
||||
lurchBody.isKinematic = true;
|
||||
}
|
||||
else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
|
||||
@@ -165,15 +154,6 @@ public class LurchMovement : MonoBehaviour {
|
||||
currentJumpForce = 0.0f;
|
||||
}
|
||||
|
||||
if (AmSticking())
|
||||
{
|
||||
lurchBody.isKinematic = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lurchBody.isKinematic = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Gliding()
|
||||
@@ -198,15 +178,13 @@ public class LurchMovement : MonoBehaviour {
|
||||
public bool LurchOnGround()
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.34f) && cooldown <= 0.0f)
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (AmSticking())
|
||||
{
|
||||
if (!stickToGround)
|
||||
{
|
||||
lurchBody.isKinematic = true;
|
||||
stickPoint.parent = hit.transform;
|
||||
stickPoint.position = hit.point;
|
||||
stickToGround = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -215,26 +193,16 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
bool AmSticking()
|
||||
{
|
||||
if (canStick) {
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (lurchBody.isKinematic)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (lurchBody.isKinematic)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void StickToPoint()
|
||||
{
|
||||
if (stickToGround)
|
||||
{
|
||||
theLurch.position = stickPoint.position + new Vector3(0, stickyOffset, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
96
Assets/Scripts/MainMenue.cs
Normal file
96
Assets/Scripts/MainMenue.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MainMenue : MonoBehaviour {
|
||||
|
||||
[Header("Slider")]
|
||||
public Scrollbar sliderAudio;
|
||||
|
||||
[Header("Buttons")]
|
||||
public Button exitButton;
|
||||
public Button playButton;
|
||||
public string levelName;
|
||||
|
||||
[Header("Loading")]
|
||||
public GameObject loadingStuff;
|
||||
public RectTransform loadingIcon;
|
||||
public GameObject finishedLoading;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
loadingStuff.SetActive(false);
|
||||
finishedLoading.SetActive(false);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
Sliders();
|
||||
Buttons();
|
||||
}
|
||||
|
||||
void Sliders()
|
||||
{
|
||||
AudioListener.volume = sliderAudio.value;
|
||||
}
|
||||
|
||||
void Buttons()
|
||||
{
|
||||
|
||||
if (playButton)
|
||||
{
|
||||
playButton.onClick.AddListener(TaskLoadScene);
|
||||
}
|
||||
|
||||
exitButton.onClick.AddListener(TaskExit);
|
||||
}
|
||||
|
||||
void TaskExit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
void TaskLoadScene()
|
||||
{
|
||||
StartCoroutine(LoadScene());
|
||||
}
|
||||
|
||||
IEnumerator LoadScene()
|
||||
{
|
||||
yield return null;
|
||||
|
||||
//Begin to load the Scene you specify
|
||||
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
|
||||
//Don't let the Scene activate until you allow it to
|
||||
asyncOperation.allowSceneActivation = false;
|
||||
Debug.Log("Pro :" + asyncOperation.progress);
|
||||
//When the load is still in progress, output the Text and progress bar
|
||||
while (!asyncOperation.isDone)
|
||||
{
|
||||
loadingStuff.SetActive(true);
|
||||
float rotPlus = 0.0f;
|
||||
rotPlus -= 0.03f;
|
||||
loadingIcon.Rotate(new Vector3(0, 0, rotPlus));
|
||||
|
||||
if (asyncOperation.progress >= 0.9f)
|
||||
{
|
||||
finishedLoading.SetActive(true);
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
asyncOperation.allowSceneActivation = true;
|
||||
}
|
||||
}
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 719609795ac17cf44ae9bbe0f5137724
|
||||
guid: 1cef20558221ae14a83b89064e674720
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,39 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MateMate : MonoBehaviour {
|
||||
|
||||
public bool mateStick;
|
||||
public bool mateGlide;
|
||||
public bool mateGlow;
|
||||
|
||||
public GameObject cutscene;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.transform.root.GetComponentInChildren<LurchMovement>())
|
||||
{
|
||||
if(mateStick)
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
|
||||
|
||||
if(mateGlide)
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||
|
||||
if(mateGlow)
|
||||
other.transform.root.GetComponentInChildren<LightLurch>().enabled = true;
|
||||
|
||||
cutscene.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a972842cd67bc904a93eac69a3331151
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,92 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
public class Movement : MonoBehaviour {
|
||||
|
||||
[System.Serializable]
|
||||
class MovementDirection
|
||||
{
|
||||
[SerializeField]
|
||||
private bool enabled = false;
|
||||
[SerializeField]
|
||||
private enum Direction { Left_Right, Up_Down, Fwd_Bkw }
|
||||
[SerializeField]
|
||||
private Direction direction;
|
||||
[SerializeField]
|
||||
private bool loop = false;
|
||||
[SerializeField]
|
||||
private bool goBack = false;
|
||||
[SerializeField]
|
||||
private float distance = 100;
|
||||
[SerializeField]
|
||||
private float speed = 0;
|
||||
[SerializeField]
|
||||
private float dist;
|
||||
|
||||
private Vector3 initialPosition;
|
||||
public void SetInitialPosition(Vector3 initPos)
|
||||
{
|
||||
initialPosition = initPos;
|
||||
}
|
||||
|
||||
public Vector3 Move(Vector3 dirIn)
|
||||
{
|
||||
int dir = (int)direction;
|
||||
Vector3 dirOut = dirIn;
|
||||
enabled = loop ? true : enabled;
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
dist = initialPosition[dir] - dirOut[dir];
|
||||
|
||||
if (goBack)
|
||||
{
|
||||
dirOut[dir] += speed * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
dirOut[dir] -= speed * Time.deltaTime;
|
||||
}
|
||||
|
||||
if (dist > distance && !goBack)
|
||||
{
|
||||
if (loop)
|
||||
{
|
||||
goBack = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
else if (dist <= 0)
|
||||
{
|
||||
goBack = false;
|
||||
|
||||
}
|
||||
}
|
||||
return dirOut;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private List<MovementDirection> directions;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
foreach (MovementDirection direction in directions)
|
||||
{
|
||||
direction.SetInitialPosition(transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
foreach ( MovementDirection direction in directions)
|
||||
{
|
||||
transform.position = direction.Move(transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff6f74910bdc270439212f0b80ab09b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/Scripts/OptionsMenu.cs
Normal file
16
Assets/Scripts/OptionsMenu.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class OptionsMenu : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b614d5a678d653549b924deec5548458
|
||||
guid: 24dcdb215c8fed5408db771f2fc46159
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
79
Assets/Scripts/OptionsMenue.cs
Normal file
79
Assets/Scripts/OptionsMenue.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class OptionsMenue : MonoBehaviour {
|
||||
|
||||
[Header("Basics")]
|
||||
public GameObject optionsMenue;
|
||||
public LurchMovement lurchScript;
|
||||
|
||||
[Header("Slider")]
|
||||
public Scrollbar sliderSensitivity;
|
||||
public Scrollbar sliderAudio;
|
||||
|
||||
[Header("Buttons")]
|
||||
public Button exitButton;
|
||||
public Button resumeButton;
|
||||
public Button playButton;
|
||||
public string levelName;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
optionsMenue.SetActive(false);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
optionsMenue.SetActive(true);
|
||||
if (lurchScript) {
|
||||
lurchScript.enabled = false;
|
||||
}
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
Sliders();
|
||||
Buttons();
|
||||
}
|
||||
|
||||
void Sliders()
|
||||
{
|
||||
lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
|
||||
AudioListener.volume = sliderAudio.value;
|
||||
}
|
||||
|
||||
void Buttons()
|
||||
{
|
||||
if (resumeButton) {
|
||||
resumeButton.onClick.AddListener(TaskResume);
|
||||
}
|
||||
|
||||
if (playButton)
|
||||
{
|
||||
playButton.onClick.AddListener(TaskLoadScene);
|
||||
}
|
||||
|
||||
exitButton.onClick.AddListener(TaskExit);
|
||||
}
|
||||
|
||||
void TaskResume()
|
||||
{
|
||||
lurchScript.enabled =true;
|
||||
optionsMenue.SetActive(false);
|
||||
}
|
||||
|
||||
void TaskExit()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
void TaskLoadScene()
|
||||
{
|
||||
SceneManager.LoadScene(levelName);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70076831801618547a292c354b3bba38
|
||||
guid: 6a1cce7599c3ac142bda0dad33d09510
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8b7c82b907af1c45a4d5abd120ab492
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,63 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DarkAmbience : MonoBehaviour {
|
||||
|
||||
private float defaultEnvLightingIntensity, defaultEnfReflectionIntensity;
|
||||
[SerializeField]
|
||||
private float targetEnvLightingIntensity, targetEnfReflectionIntensity;
|
||||
[SerializeField]
|
||||
private float lerpSpeed;
|
||||
[SerializeField]
|
||||
private bool isDark = false;
|
||||
private float t = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
defaultEnvLightingIntensity = RenderSettings.ambientIntensity;
|
||||
defaultEnfReflectionIntensity = RenderSettings.reflectionIntensity;
|
||||
}
|
||||
|
||||
public void SwitchDarkness(bool dark)
|
||||
{
|
||||
isDark = dark;
|
||||
t = 0;
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
t = 0;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if(other.transform.root.tag == "Player")
|
||||
{
|
||||
SwitchDarkness(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.transform.root.tag == "Player")
|
||||
{
|
||||
SwitchDarkness(false);
|
||||
}
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if(isDark)
|
||||
{
|
||||
RenderSettings.ambientIntensity = Mathf.Lerp(defaultEnvLightingIntensity, targetEnvLightingIntensity, t);
|
||||
RenderSettings.reflectionIntensity = Mathf.Lerp(defaultEnfReflectionIntensity, targetEnfReflectionIntensity, t);
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderSettings.ambientIntensity = Mathf.Lerp(targetEnvLightingIntensity, defaultEnvLightingIntensity, t);
|
||||
RenderSettings.reflectionIntensity = Mathf.Lerp(targetEnfReflectionIntensity, defaultEnfReflectionIntensity , t);
|
||||
}
|
||||
t += Time.deltaTime * lerpSpeed;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f0436f919a77164da3e5047c1b7795f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,50 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EliminatePlayer : MonoBehaviour {
|
||||
|
||||
[SerializeField]
|
||||
private string name = "Generic trap";
|
||||
[SerializeField]
|
||||
private float resapwnDelay = 0;
|
||||
[Tooltip("Optional particle effect. Spawned when player enters the trigger")]
|
||||
[SerializeField]
|
||||
private GameObject effect;
|
||||
[SerializeField]
|
||||
private LurchRespawn player;
|
||||
[SerializeField]
|
||||
private bool killQueued = false;
|
||||
[SerializeField]
|
||||
private float rdCounter = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (rdCounter <= 0 && killQueued)
|
||||
{
|
||||
player.RespawnLurch(name);
|
||||
killQueued = false;
|
||||
} else
|
||||
{
|
||||
rdCounter -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.transform.root.tag == "Player")
|
||||
{
|
||||
rdCounter = resapwnDelay;
|
||||
killQueued = true;
|
||||
if(effect != null)
|
||||
{
|
||||
GameObject.Instantiate(effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 558ac06dec86b64459dd109124ea89be
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
@@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: 25de82ce17d00ae44a4d430a0c69bef6
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
|
||||
@@ -35,6 +35,8 @@ GraphicsSettings:
|
||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||
type: 0}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 2
|
||||
m_CurrentQuality: 4
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||||
m_QualitySettings:
|
||||
- serializedVersion: 2
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||||
name: Very Low
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||||
@@ -29,12 +29,6 @@ QualitySettings:
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vSyncCount: 0
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||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
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||||
asyncUploadBufferSize: 4
|
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@@ -63,12 +57,6 @@ QualitySettings:
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vSyncCount: 0
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lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -97,12 +85,6 @@ QualitySettings:
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||||
vSyncCount: 1
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||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
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asyncUploadBufferSize: 4
|
||||
@@ -115,7 +97,7 @@ QualitySettings:
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||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 250
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
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shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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@@ -131,12 +113,6 @@ QualitySettings:
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vSyncCount: 1
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lodBias: 1
|
||||
maximumLODLevel: 0
|
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streamingMipmapsActive: 0
|
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streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -149,7 +125,7 @@ QualitySettings:
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 250
|
||||
shadowDistance: 40
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
@@ -165,12 +141,6 @@ QualitySettings:
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||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -183,7 +153,7 @@ QualitySettings:
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 250
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
@@ -199,12 +169,6 @@ QualitySettings:
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_TestMode: 0
|
||||
m_TestEventUrl:
|
||||
m_TestConfigUrl:
|
||||
|
||||
Reference in New Issue
Block a user