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light_lurc
...
ui_menu
| Author | SHA1 | Date | |
|---|---|---|---|
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7a262f543a |
8
Assets/Images.meta
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8
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1288
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File diff suppressed because it is too large
Load Diff
8
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1573
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--- !u!114 &1017672844
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--- !u!1001 &1187842046
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--- !u!1001 &1187842046
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Prefab:
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Prefab:
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m_ObjectHideFlags: 0
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|||||||
@@ -94,6 +94,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
if (lockMouse)
|
if (lockMouse)
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
96
Assets/Scripts/MainMenue.cs
Normal file
96
Assets/Scripts/MainMenue.cs
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenue : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Slider")]
|
||||||
|
public Scrollbar sliderAudio;
|
||||||
|
|
||||||
|
[Header("Buttons")]
|
||||||
|
public Button exitButton;
|
||||||
|
public Button playButton;
|
||||||
|
public string levelName;
|
||||||
|
|
||||||
|
[Header("Loading")]
|
||||||
|
public GameObject loadingStuff;
|
||||||
|
public RectTransform loadingIcon;
|
||||||
|
public GameObject finishedLoading;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
loadingStuff.SetActive(false);
|
||||||
|
finishedLoading.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sliders();
|
||||||
|
Buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sliders()
|
||||||
|
{
|
||||||
|
AudioListener.volume = sliderAudio.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buttons()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (playButton)
|
||||||
|
{
|
||||||
|
playButton.onClick.AddListener(TaskLoadScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
exitButton.onClick.AddListener(TaskExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskExit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskLoadScene()
|
||||||
|
{
|
||||||
|
StartCoroutine(LoadScene());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator LoadScene()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
//Begin to load the Scene you specify
|
||||||
|
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
|
||||||
|
//Don't let the Scene activate until you allow it to
|
||||||
|
asyncOperation.allowSceneActivation = false;
|
||||||
|
Debug.Log("Pro :" + asyncOperation.progress);
|
||||||
|
//When the load is still in progress, output the Text and progress bar
|
||||||
|
while (!asyncOperation.isDone)
|
||||||
|
{
|
||||||
|
loadingStuff.SetActive(true);
|
||||||
|
float rotPlus = 0.0f;
|
||||||
|
rotPlus -= 0.03f;
|
||||||
|
loadingIcon.Rotate(new Vector3(0, 0, rotPlus));
|
||||||
|
|
||||||
|
if (asyncOperation.progress >= 0.9f)
|
||||||
|
{
|
||||||
|
finishedLoading.SetActive(true);
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/MainMenue.cs.meta
Normal file
11
Assets/Scripts/MainMenue.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1cef20558221ae14a83b89064e674720
|
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|
MonoImporter:
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||||||
|
externalObjects: {}
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||||||
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serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
16
Assets/Scripts/OptionsMenu.cs
Normal file
16
Assets/Scripts/OptionsMenu.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class OptionsMenu : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/OptionsMenu.cs.meta
Normal file
11
Assets/Scripts/OptionsMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 24dcdb215c8fed5408db771f2fc46159
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||||||
|
MonoImporter:
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|
externalObjects: {}
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||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
79
Assets/Scripts/OptionsMenue.cs
Normal file
79
Assets/Scripts/OptionsMenue.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class OptionsMenue : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Basics")]
|
||||||
|
public GameObject optionsMenue;
|
||||||
|
public LurchMovement lurchScript;
|
||||||
|
|
||||||
|
[Header("Slider")]
|
||||||
|
public Scrollbar sliderSensitivity;
|
||||||
|
public Scrollbar sliderAudio;
|
||||||
|
|
||||||
|
[Header("Buttons")]
|
||||||
|
public Button exitButton;
|
||||||
|
public Button resumeButton;
|
||||||
|
public Button playButton;
|
||||||
|
public string levelName;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
optionsMenue.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
optionsMenue.SetActive(true);
|
||||||
|
if (lurchScript) {
|
||||||
|
lurchScript.enabled = false;
|
||||||
|
}
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sliders();
|
||||||
|
Buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sliders()
|
||||||
|
{
|
||||||
|
lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
|
||||||
|
AudioListener.volume = sliderAudio.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buttons()
|
||||||
|
{
|
||||||
|
if (resumeButton) {
|
||||||
|
resumeButton.onClick.AddListener(TaskResume);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playButton)
|
||||||
|
{
|
||||||
|
playButton.onClick.AddListener(TaskLoadScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
exitButton.onClick.AddListener(TaskExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskResume()
|
||||||
|
{
|
||||||
|
lurchScript.enabled =true;
|
||||||
|
optionsMenue.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskExit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskLoadScene()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(levelName);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/OptionsMenue.cs.meta
Normal file
11
Assets/Scripts/OptionsMenue.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 6a1cce7599c3ac142bda0dad33d09510
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|
MonoImporter:
|
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|
externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,6 +5,9 @@ EditorBuildSettings:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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serializedVersion: 2
|
serializedVersion: 2
|
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m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: 25de82ce17d00ae44a4d430a0c69bef6
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
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|
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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|
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@@ -3,7 +3,7 @@
|
|||||||
--- !u!310 &1
|
--- !u!310 &1
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
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|
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|
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|
m_TestMode: 0
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m_TestEventUrl:
|
m_TestEventUrl:
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||||||
m_TestConfigUrl:
|
m_TestConfigUrl:
|
||||||
|
|||||||
Reference in New Issue
Block a user