Compare commits
9 Commits
light_lurc
...
level_cave
| Author | SHA1 | Date | |
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c7602b4988 | ||
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e8ab61fcfa | ||
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66074815c3 | ||
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f511f2bbbf | ||
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00fa478ca7 | ||
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dd04175beb | ||
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e274f7a368 |
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1335
Assets/Scenes/TrapTest.unity
Normal file
1335
Assets/Scenes/TrapTest.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/TrapTest.unity.meta
Normal file
7
Assets/Scenes/TrapTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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38
Assets/Scripts/CutscenePlayer.cs
Normal file
38
Assets/Scripts/CutscenePlayer.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CutscenePlayer : MonoBehaviour {
|
||||
|
||||
public Sprite[] theSprites;
|
||||
public Image theBase;
|
||||
public float speed = 1.0f;
|
||||
private float TUNS = 0.0f;
|
||||
private int i = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if (i < theSprites.Length + 1) {
|
||||
if (Time.time > TUNS)
|
||||
{
|
||||
i += 1;
|
||||
|
||||
if(i < theSprites.Length)
|
||||
theBase.sprite = theSprites[i];
|
||||
|
||||
TUNS = Time.time + speed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/CutscenePlayer.cs.meta
Normal file
11
Assets/Scripts/CutscenePlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 719609795ac17cf44ae9bbe0f5137724
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -54,6 +54,7 @@ public class LightLurch : MonoBehaviour {
|
||||
lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
||||
emissionValue = baseEmission;
|
||||
lurchRenderer.material.EnableKeyword("_EMISSION");
|
||||
lightSource.enabled = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@@ -24,7 +24,9 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
[Header("Jump Charge")]
|
||||
public float maxJumpForce;
|
||||
public float upForceModifier = 2.0f;
|
||||
private float currentJumpForce;
|
||||
private float currentJumpForwardForce;
|
||||
public float forceIncreaseSpeed;
|
||||
|
||||
public Color normalColor;
|
||||
@@ -43,6 +45,12 @@ public class LurchMovement : MonoBehaviour {
|
||||
public bool canStick;
|
||||
[SerializeField]
|
||||
private float cooldown;
|
||||
[SerializeField]
|
||||
private Transform stickPoint;
|
||||
private bool stickToGround = false;
|
||||
[SerializeField]
|
||||
private float stickyOffset = 1;
|
||||
|
||||
|
||||
[Header("Gliding")]
|
||||
public bool canGlide;
|
||||
@@ -56,6 +64,7 @@ public class LurchMovement : MonoBehaviour {
|
||||
normalSize = theLurch.transform.localScale;
|
||||
chargedSize = theLurch.transform.localScale * chargedSizeModifier;
|
||||
glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
|
||||
stickPoint = new GameObject().transform;
|
||||
|
||||
}
|
||||
|
||||
@@ -70,6 +79,7 @@ public class LurchMovement : MonoBehaviour {
|
||||
JumpControl();
|
||||
SmoothFollow();
|
||||
Gliding();
|
||||
StickToPoint();
|
||||
}
|
||||
|
||||
void MouseControl()
|
||||
@@ -140,12 +150,14 @@ public class LurchMovement : MonoBehaviour {
|
||||
if (Input.GetButtonUp("Fire1")) {
|
||||
cooldown = 0.5f;
|
||||
lurchBody.isKinematic = false;
|
||||
stickToGround = false;
|
||||
|
||||
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
||||
lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
|
||||
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
|
||||
}
|
||||
else if (LurchOnGround() && Time.time > cooldown)
|
||||
{
|
||||
//stickToGround = true;
|
||||
lurchBody.isKinematic = true;
|
||||
}
|
||||
else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
|
||||
@@ -153,6 +165,15 @@ public class LurchMovement : MonoBehaviour {
|
||||
currentJumpForce = 0.0f;
|
||||
}
|
||||
|
||||
if (AmSticking())
|
||||
{
|
||||
lurchBody.isKinematic = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lurchBody.isKinematic = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Gliding()
|
||||
@@ -177,13 +198,15 @@ public class LurchMovement : MonoBehaviour {
|
||||
public bool LurchOnGround()
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (AmSticking())
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.34f) && cooldown <= 0.0f)
|
||||
{
|
||||
if (!stickToGround)
|
||||
{
|
||||
lurchBody.isKinematic = true;
|
||||
stickPoint.parent = hit.transform;
|
||||
stickPoint.position = hit.point;
|
||||
stickToGround = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -192,16 +215,26 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
bool AmSticking()
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (lurchBody.isKinematic)
|
||||
{
|
||||
return true;
|
||||
if (canStick) {
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (lurchBody.isKinematic)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void StickToPoint()
|
||||
{
|
||||
if (stickToGround)
|
||||
{
|
||||
theLurch.position = stickPoint.position + new Vector3(0, stickyOffset, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Assets/Scripts/MateMate.cs
Normal file
39
Assets/Scripts/MateMate.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MateMate : MonoBehaviour {
|
||||
|
||||
public bool mateStick;
|
||||
public bool mateGlide;
|
||||
public bool mateGlow;
|
||||
|
||||
public GameObject cutscene;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.transform.root.GetComponentInChildren<LurchMovement>())
|
||||
{
|
||||
if(mateStick)
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
|
||||
|
||||
if(mateGlide)
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||
|
||||
if(mateGlow)
|
||||
other.transform.root.GetComponentInChildren<LightLurch>().enabled = true;
|
||||
|
||||
cutscene.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MateMate.cs.meta
Normal file
11
Assets/Scripts/MateMate.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 70076831801618547a292c354b3bba38
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Objects.meta
Normal file
8
Assets/Scripts/Objects.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: a972842cd67bc904a93eac69a3331151
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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92
Assets/Scripts/Objects/Movement.cs
Normal file
92
Assets/Scripts/Objects/Movement.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
public class Movement : MonoBehaviour {
|
||||
|
||||
[System.Serializable]
|
||||
class MovementDirection
|
||||
{
|
||||
[SerializeField]
|
||||
private bool enabled = false;
|
||||
[SerializeField]
|
||||
private enum Direction { Left_Right, Up_Down, Fwd_Bkw }
|
||||
[SerializeField]
|
||||
private Direction direction;
|
||||
[SerializeField]
|
||||
private bool loop = false;
|
||||
[SerializeField]
|
||||
private bool goBack = false;
|
||||
[SerializeField]
|
||||
private float distance = 100;
|
||||
[SerializeField]
|
||||
private float speed = 0;
|
||||
[SerializeField]
|
||||
private float dist;
|
||||
|
||||
private Vector3 initialPosition;
|
||||
public void SetInitialPosition(Vector3 initPos)
|
||||
{
|
||||
initialPosition = initPos;
|
||||
}
|
||||
|
||||
public Vector3 Move(Vector3 dirIn)
|
||||
{
|
||||
int dir = (int)direction;
|
||||
Vector3 dirOut = dirIn;
|
||||
enabled = loop ? true : enabled;
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
dist = initialPosition[dir] - dirOut[dir];
|
||||
|
||||
if (goBack)
|
||||
{
|
||||
dirOut[dir] += speed * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
dirOut[dir] -= speed * Time.deltaTime;
|
||||
}
|
||||
|
||||
if (dist > distance && !goBack)
|
||||
{
|
||||
if (loop)
|
||||
{
|
||||
goBack = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
else if (dist <= 0)
|
||||
{
|
||||
goBack = false;
|
||||
|
||||
}
|
||||
}
|
||||
return dirOut;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private List<MovementDirection> directions;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
foreach (MovementDirection direction in directions)
|
||||
{
|
||||
direction.SetInitialPosition(transform.position);
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
foreach ( MovementDirection direction in directions)
|
||||
{
|
||||
transform.position = direction.Move(transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Objects/Movement.cs.meta
Normal file
11
Assets/Scripts/Objects/Movement.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: ff6f74910bdc270439212f0b80ab09b0
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MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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50
Assets/Scripts/TriggerEffects/EliminatePlayer.cs
Normal file
50
Assets/Scripts/TriggerEffects/EliminatePlayer.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EliminatePlayer : MonoBehaviour {
|
||||
|
||||
[SerializeField]
|
||||
private string name = "Generic trap";
|
||||
[SerializeField]
|
||||
private float resapwnDelay = 0;
|
||||
[Tooltip("Optional particle effect. Spawned when player enters the trigger")]
|
||||
[SerializeField]
|
||||
private GameObject effect;
|
||||
[SerializeField]
|
||||
private LurchRespawn player;
|
||||
[SerializeField]
|
||||
private bool killQueued = false;
|
||||
[SerializeField]
|
||||
private float rdCounter = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if (rdCounter <= 0 && killQueued)
|
||||
{
|
||||
player.RespawnLurch(name);
|
||||
killQueued = false;
|
||||
} else
|
||||
{
|
||||
rdCounter -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.transform.root.tag == "Player")
|
||||
{
|
||||
rdCounter = resapwnDelay;
|
||||
killQueued = true;
|
||||
if(effect != null)
|
||||
{
|
||||
GameObject.Instantiate(effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/TriggerEffects/EliminatePlayer.cs.meta
Normal file
11
Assets/Scripts/TriggerEffects/EliminatePlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 558ac06dec86b64459dd109124ea89be
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -4,7 +4,7 @@
|
||||
QualitySettings:
|
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m_ObjectHideFlags: 0
|
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serializedVersion: 5
|
||||
m_CurrentQuality: 4
|
||||
m_CurrentQuality: 2
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
@@ -29,6 +29,12 @@ QualitySettings:
|
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vSyncCount: 0
|
||||
lodBias: 0.3
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -57,6 +63,12 @@ QualitySettings:
|
||||
vSyncCount: 0
|
||||
lodBias: 0.4
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 16
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -85,6 +97,12 @@ QualitySettings:
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 64
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -97,7 +115,7 @@ QualitySettings:
|
||||
shadowResolution: 1
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowDistance: 250
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
@@ -113,6 +131,12 @@ QualitySettings:
|
||||
vSyncCount: 1
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 256
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -125,7 +149,7 @@ QualitySettings:
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
shadowDistance: 250
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
@@ -141,6 +165,12 @@ QualitySettings:
|
||||
vSyncCount: 1
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 1024
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
@@ -153,7 +183,7 @@ QualitySettings:
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowDistance: 250
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
@@ -169,6 +199,12 @@ QualitySettings:
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 4
|
||||
|
||||
Reference in New Issue
Block a user