Compare commits
5 Commits
movement_a
...
level_cave
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 6
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m_Component:
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||||
- component: {fileID: 1748020842}
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m_Layer: 0
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m_Name: SpawnPoint1
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||||
m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1748020842
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1748020841}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.69, y: 4.53, z: 2.44}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2030340302
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -54,6 +54,7 @@ public class LightLurch : MonoBehaviour {
|
||||
lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
||||
emissionValue = baseEmission;
|
||||
lurchRenderer.material.EnableKeyword("_EMISSION");
|
||||
lightSource.enabled = true;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
@@ -24,7 +24,9 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
[Header("Jump Charge")]
|
||||
public float maxJumpForce;
|
||||
public float upForceModifier = 2.0f;
|
||||
private float currentJumpForce;
|
||||
private float currentJumpForwardForce;
|
||||
public float forceIncreaseSpeed;
|
||||
|
||||
public Color normalColor;
|
||||
@@ -43,6 +45,12 @@ public class LurchMovement : MonoBehaviour {
|
||||
public bool canStick;
|
||||
[SerializeField]
|
||||
private float cooldown;
|
||||
[SerializeField]
|
||||
private Transform stickPoint;
|
||||
private bool stickToGround = false;
|
||||
[SerializeField]
|
||||
private float stickyOffset = 1;
|
||||
|
||||
|
||||
[Header("Gliding")]
|
||||
public bool canGlide;
|
||||
@@ -56,6 +64,7 @@ public class LurchMovement : MonoBehaviour {
|
||||
normalSize = theLurch.transform.localScale;
|
||||
chargedSize = theLurch.transform.localScale * chargedSizeModifier;
|
||||
glideSize = new Vector3(normalSize.x, normalSize.y * 0.5f, normalSize.z);
|
||||
stickPoint = new GameObject().transform;
|
||||
|
||||
}
|
||||
|
||||
@@ -70,6 +79,7 @@ public class LurchMovement : MonoBehaviour {
|
||||
JumpControl();
|
||||
SmoothFollow();
|
||||
Gliding();
|
||||
StickToPoint();
|
||||
}
|
||||
|
||||
void MouseControl()
|
||||
@@ -140,12 +150,14 @@ public class LurchMovement : MonoBehaviour {
|
||||
if (Input.GetButtonUp("Fire1")) {
|
||||
cooldown = 0.5f;
|
||||
lurchBody.isKinematic = false;
|
||||
stickToGround = false;
|
||||
|
||||
lurchBody.AddForce(theLurch.forward * currentJumpForce, ForceMode.Impulse);
|
||||
lurchBody.AddForce(theLurch.up * currentJumpForce, ForceMode.Impulse);
|
||||
lurchBody.AddForce(theLurch.up * currentJumpForce * upForceModifier, ForceMode.Impulse);
|
||||
}
|
||||
else if (LurchOnGround() && Time.time > cooldown)
|
||||
{
|
||||
//stickToGround = true;
|
||||
lurchBody.isKinematic = true;
|
||||
}
|
||||
else if (!LurchOnGround() && Time.time > cooldown && !AmSticking())
|
||||
@@ -153,6 +165,15 @@ public class LurchMovement : MonoBehaviour {
|
||||
currentJumpForce = 0.0f;
|
||||
}
|
||||
|
||||
if (AmSticking())
|
||||
{
|
||||
lurchBody.isKinematic = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lurchBody.isKinematic = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Gliding()
|
||||
@@ -177,13 +198,15 @@ public class LurchMovement : MonoBehaviour {
|
||||
public bool LurchOnGround()
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.34f) && cooldown <= 0.0f)
|
||||
{
|
||||
return true;
|
||||
if (!stickToGround)
|
||||
{
|
||||
lurchBody.isKinematic = true;
|
||||
stickPoint.parent = hit.transform;
|
||||
stickPoint.position = hit.point;
|
||||
stickToGround = true;
|
||||
}
|
||||
|
||||
if (AmSticking())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -206,4 +229,12 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void StickToPoint()
|
||||
{
|
||||
if (stickToGround)
|
||||
{
|
||||
theLurch.position = stickPoint.position + new Vector3(0, stickyOffset, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ public class MateMate : MonoBehaviour {
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||
|
||||
if(mateGlow)
|
||||
//other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||
other.transform.root.GetComponentInChildren<LightLurch>().enabled = true;
|
||||
|
||||
cutscene.SetActive(true);
|
||||
}
|
||||
|
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@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 4
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m_CurrentQuality: 2
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m_QualitySettings:
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- serializedVersion: 2
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name: Very Low
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@@ -29,6 +29,12 @@ QualitySettings:
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vSyncCount: 0
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lodBias: 0.3
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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@@ -57,6 +63,12 @@ QualitySettings:
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vSyncCount: 0
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lodBias: 0.4
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 16
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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@@ -85,6 +97,12 @@ QualitySettings:
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vSyncCount: 1
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lodBias: 0.7
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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@@ -97,7 +115,7 @@ QualitySettings:
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shadowResolution: 1
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowDistance: 250
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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@@ -113,6 +131,12 @@ QualitySettings:
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vSyncCount: 1
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lodBias: 1
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 256
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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@@ -125,7 +149,7 @@ QualitySettings:
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shadowResolution: 2
|
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shadowProjection: 1
|
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shadowCascades: 2
|
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shadowDistance: 40
|
||||
shadowDistance: 250
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shadowNearPlaneOffset: 3
|
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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@@ -141,6 +165,12 @@ QualitySettings:
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vSyncCount: 1
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lodBias: 1.5
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
|
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 1024
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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@@ -153,7 +183,7 @@ QualitySettings:
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shadowResolution: 2
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shadowProjection: 1
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||||
shadowCascades: 4
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||||
shadowDistance: 150
|
||||
shadowDistance: 250
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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@@ -169,6 +199,12 @@ QualitySettings:
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vSyncCount: 1
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lodBias: 2
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 4096
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asyncUploadTimeSlice: 2
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asyncUploadBufferSize: 4
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|
||||
Reference in New Issue
Block a user