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movement_a
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ui_menu
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using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
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public class CutscenePlayer : MonoBehaviour {
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public Sprite[] theSprites;
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public Image theBase;
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public float speed = 1.0f;
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private float TUNS = 0.0f;
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private int i = 0;
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// Use this for initialization
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void Start () {
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}
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void Update () {
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if (i < theSprites.Length + 1) {
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if (Time.time > TUNS)
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{
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i += 1;
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if(i < theSprites.Length)
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theBase.sprite = theSprites[i];
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TUNS = Time.time + speed;
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}
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}
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else
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{
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this.gameObject.SetActive(false);
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}
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}
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}
|
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@@ -1,131 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class LightLurch : MonoBehaviour {
|
|
||||||
|
|
||||||
private enum states { standard, lit, unlit }
|
|
||||||
[Header("Distances")]
|
|
||||||
[SerializeField]
|
|
||||||
private float standardRadius, standardIntensity;
|
|
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[SerializeField]
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|
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private float tinyRadius, tinyIntensity;
|
|
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[SerializeField]
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|
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private float maxRadius, maxIntensity;
|
|
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[Header("Emission")]
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|
||||||
[SerializeField]
|
|
||||||
private float emissionMultiplier = 1;
|
|
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private float emissionValue;
|
|
||||||
[SerializeField]
|
|
||||||
private float maxEmission, minEmission, baseEmission = 1;
|
|
||||||
|
|
||||||
private float intensitySnapshot;
|
|
||||||
private Light lightSource;
|
|
||||||
private Renderer lurchRenderer;
|
|
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|
|
||||||
[SerializeField]
|
|
||||||
private KeyCode triggerButton;
|
|
||||||
[SerializeField]
|
|
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private float litDuration;
|
|
||||||
[SerializeField]
|
|
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private float unLitDuration;
|
|
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[SerializeField]
|
|
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private float animationSpeed;
|
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|
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[Header("Debug")]
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|
||||||
[SerializeField]
|
|
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private states state;
|
|
||||||
[SerializeField]
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|
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private float t = 0;
|
|
||||||
[SerializeField]
|
|
||||||
private float ldCounter;
|
|
||||||
private float llCounter;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
state = states.standard;
|
|
||||||
GameObject lurch = GetComponent<LurchMovement>().theLurch.gameObject;
|
|
||||||
lightSource = lurch.GetComponent<Light>();
|
|
||||||
lurchRenderer = lurch.GetComponent<Renderer>();
|
|
||||||
lightSource.color = lurchRenderer.material.GetColor("_Color");
|
|
||||||
intensitySnapshot = lightSource.intensity;
|
|
||||||
lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
|
||||||
emissionValue = baseEmission;
|
|
||||||
lurchRenderer.material.EnableKeyword("_EMISSION");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
t += Time.deltaTime * animationSpeed;
|
|
||||||
lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case states.standard:
|
|
||||||
StandardGlow();
|
|
||||||
break;
|
|
||||||
case states.lit:
|
|
||||||
LightUp();
|
|
||||||
break;
|
|
||||||
case states.unlit:
|
|
||||||
GlowLow();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (Input.GetKeyDown(triggerButton) && state == states.standard)
|
|
||||||
{
|
|
||||||
t = 0;
|
|
||||||
ldCounter = litDuration;
|
|
||||||
llCounter = animationSpeed;
|
|
||||||
state = states.lit;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void StandardGlow()
|
|
||||||
{
|
|
||||||
lightSource.intensity = Mathf.Lerp(tinyIntensity, standardIntensity, t);
|
|
||||||
lightSource.range = Mathf.Lerp(tinyRadius, standardRadius, t);
|
|
||||||
emissionValue = Mathf.Lerp(minEmission, baseEmission, t);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LightUp()
|
|
||||||
{
|
|
||||||
lightSource.intensity = Mathf.Lerp(standardIntensity, maxIntensity, t);
|
|
||||||
lightSource.range = Mathf.Lerp(standardRadius, maxRadius, t);
|
|
||||||
emissionValue = Mathf.Lerp(baseEmission, maxEmission, t);
|
|
||||||
|
|
||||||
if (ldCounter <= 0)
|
|
||||||
{
|
|
||||||
t = 0;
|
|
||||||
state = states.unlit;
|
|
||||||
ldCounter = unLitDuration;
|
|
||||||
llCounter = animationSpeed;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ldCounter -= Time.deltaTime;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GlowLow()
|
|
||||||
{
|
|
||||||
lightSource.intensity = Mathf.Lerp(maxIntensity, tinyIntensity, t);
|
|
||||||
lightSource.range = Mathf.Lerp(maxRadius, tinyRadius, t);
|
|
||||||
emissionValue = Mathf.Lerp(maxEmission, minEmission, t);
|
|
||||||
|
|
||||||
|
|
||||||
if (llCounter <= 0)
|
|
||||||
{
|
|
||||||
if (ldCounter <= 0)
|
|
||||||
{
|
|
||||||
t = 0;
|
|
||||||
state = states.standard;
|
|
||||||
llCounter = animationSpeed;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ldCounter -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
llCounter -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -94,6 +94,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
if (lockMouse)
|
if (lockMouse)
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -192,16 +193,14 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
|
|
||||||
bool AmSticking()
|
bool AmSticking()
|
||||||
{
|
{
|
||||||
if (canStick) {
|
RaycastHit hit;
|
||||||
RaycastHit hit;
|
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
||||||
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
{
|
||||||
{
|
return true;
|
||||||
return true;
|
}
|
||||||
}
|
if (lurchBody.isKinematic)
|
||||||
if (lurchBody.isKinematic)
|
{
|
||||||
{
|
return true;
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
96
Assets/Scripts/MainMenue.cs
Normal file
96
Assets/Scripts/MainMenue.cs
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenue : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Slider")]
|
||||||
|
public Scrollbar sliderAudio;
|
||||||
|
|
||||||
|
[Header("Buttons")]
|
||||||
|
public Button exitButton;
|
||||||
|
public Button playButton;
|
||||||
|
public string levelName;
|
||||||
|
|
||||||
|
[Header("Loading")]
|
||||||
|
public GameObject loadingStuff;
|
||||||
|
public RectTransform loadingIcon;
|
||||||
|
public GameObject finishedLoading;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
loadingStuff.SetActive(false);
|
||||||
|
finishedLoading.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sliders();
|
||||||
|
Buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sliders()
|
||||||
|
{
|
||||||
|
AudioListener.volume = sliderAudio.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buttons()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (playButton)
|
||||||
|
{
|
||||||
|
playButton.onClick.AddListener(TaskLoadScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
exitButton.onClick.AddListener(TaskExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskExit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskLoadScene()
|
||||||
|
{
|
||||||
|
StartCoroutine(LoadScene());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator LoadScene()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
//Begin to load the Scene you specify
|
||||||
|
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
|
||||||
|
//Don't let the Scene activate until you allow it to
|
||||||
|
asyncOperation.allowSceneActivation = false;
|
||||||
|
Debug.Log("Pro :" + asyncOperation.progress);
|
||||||
|
//When the load is still in progress, output the Text and progress bar
|
||||||
|
while (!asyncOperation.isDone)
|
||||||
|
{
|
||||||
|
loadingStuff.SetActive(true);
|
||||||
|
float rotPlus = 0.0f;
|
||||||
|
rotPlus -= 0.03f;
|
||||||
|
loadingIcon.Rotate(new Vector3(0, 0, rotPlus));
|
||||||
|
|
||||||
|
if (asyncOperation.progress >= 0.9f)
|
||||||
|
{
|
||||||
|
finishedLoading.SetActive(true);
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 719609795ac17cf44ae9bbe0f5137724
|
guid: 1cef20558221ae14a83b89064e674720
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MateMate : MonoBehaviour {
|
|
||||||
|
|
||||||
public bool mateStick;
|
|
||||||
public bool mateGlide;
|
|
||||||
public bool mateGlow;
|
|
||||||
|
|
||||||
public GameObject cutscene;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.transform.root.GetComponentInChildren<LurchMovement>())
|
|
||||||
{
|
|
||||||
if(mateStick)
|
|
||||||
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
|
|
||||||
|
|
||||||
if(mateGlide)
|
|
||||||
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
|
||||||
|
|
||||||
if(mateGlow)
|
|
||||||
//other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
|
||||||
|
|
||||||
cutscene.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a972842cd67bc904a93eac69a3331151
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public class Movement : MonoBehaviour {
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
class MovementDirection
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private bool enabled = false;
|
|
||||||
[SerializeField]
|
|
||||||
private enum Direction { Left_Right, Up_Down, Fwd_Bkw }
|
|
||||||
[SerializeField]
|
|
||||||
private Direction direction;
|
|
||||||
[SerializeField]
|
|
||||||
private bool loop = false;
|
|
||||||
[SerializeField]
|
|
||||||
private bool goBack = false;
|
|
||||||
[SerializeField]
|
|
||||||
private float distance = 100;
|
|
||||||
[SerializeField]
|
|
||||||
private float speed = 0;
|
|
||||||
[SerializeField]
|
|
||||||
private float dist;
|
|
||||||
|
|
||||||
private Vector3 initialPosition;
|
|
||||||
public void SetInitialPosition(Vector3 initPos)
|
|
||||||
{
|
|
||||||
initialPosition = initPos;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 Move(Vector3 dirIn)
|
|
||||||
{
|
|
||||||
int dir = (int)direction;
|
|
||||||
Vector3 dirOut = dirIn;
|
|
||||||
enabled = loop ? true : enabled;
|
|
||||||
|
|
||||||
if (enabled)
|
|
||||||
{
|
|
||||||
dist = initialPosition[dir] - dirOut[dir];
|
|
||||||
|
|
||||||
if (goBack)
|
|
||||||
{
|
|
||||||
dirOut[dir] += speed * Time.deltaTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dirOut[dir] -= speed * Time.deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (dist > distance && !goBack)
|
|
||||||
{
|
|
||||||
if (loop)
|
|
||||||
{
|
|
||||||
goBack = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
enabled = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (dist <= 0)
|
|
||||||
{
|
|
||||||
goBack = false;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return dirOut;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private List<MovementDirection> directions;
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
foreach (MovementDirection direction in directions)
|
|
||||||
{
|
|
||||||
direction.SetInitialPosition(transform.position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
foreach ( MovementDirection direction in directions)
|
|
||||||
{
|
|
||||||
transform.position = direction.Move(transform.position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ff6f74910bdc270439212f0b80ab09b0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
16
Assets/Scripts/OptionsMenu.cs
Normal file
16
Assets/Scripts/OptionsMenu.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class OptionsMenu : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b614d5a678d653549b924deec5548458
|
guid: 24dcdb215c8fed5408db771f2fc46159
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
79
Assets/Scripts/OptionsMenue.cs
Normal file
79
Assets/Scripts/OptionsMenue.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class OptionsMenue : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Basics")]
|
||||||
|
public GameObject optionsMenue;
|
||||||
|
public LurchMovement lurchScript;
|
||||||
|
|
||||||
|
[Header("Slider")]
|
||||||
|
public Scrollbar sliderSensitivity;
|
||||||
|
public Scrollbar sliderAudio;
|
||||||
|
|
||||||
|
[Header("Buttons")]
|
||||||
|
public Button exitButton;
|
||||||
|
public Button resumeButton;
|
||||||
|
public Button playButton;
|
||||||
|
public string levelName;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
optionsMenue.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
optionsMenue.SetActive(true);
|
||||||
|
if (lurchScript) {
|
||||||
|
lurchScript.enabled = false;
|
||||||
|
}
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sliders();
|
||||||
|
Buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sliders()
|
||||||
|
{
|
||||||
|
lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
|
||||||
|
AudioListener.volume = sliderAudio.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buttons()
|
||||||
|
{
|
||||||
|
if (resumeButton) {
|
||||||
|
resumeButton.onClick.AddListener(TaskResume);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playButton)
|
||||||
|
{
|
||||||
|
playButton.onClick.AddListener(TaskLoadScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
exitButton.onClick.AddListener(TaskExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskResume()
|
||||||
|
{
|
||||||
|
lurchScript.enabled =true;
|
||||||
|
optionsMenue.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskExit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskLoadScene()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(levelName);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 70076831801618547a292c354b3bba38
|
guid: 6a1cce7599c3ac142bda0dad33d09510
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class DarkAmbience : MonoBehaviour {
|
|
||||||
|
|
||||||
private float defaultEnvLightingIntensity, defaultEnfReflectionIntensity;
|
|
||||||
[SerializeField]
|
|
||||||
private float targetEnvLightingIntensity, targetEnfReflectionIntensity;
|
|
||||||
[SerializeField]
|
|
||||||
private float lerpSpeed;
|
|
||||||
[SerializeField]
|
|
||||||
private bool isDark = false;
|
|
||||||
private float t = 0;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
defaultEnvLightingIntensity = RenderSettings.ambientIntensity;
|
|
||||||
defaultEnfReflectionIntensity = RenderSettings.reflectionIntensity;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SwitchDarkness(bool dark)
|
|
||||||
{
|
|
||||||
isDark = dark;
|
|
||||||
t = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnValidate()
|
|
||||||
{
|
|
||||||
t = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if(other.transform.root.tag == "Player")
|
|
||||||
{
|
|
||||||
SwitchDarkness(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (other.transform.root.tag == "Player")
|
|
||||||
{
|
|
||||||
SwitchDarkness(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
|
|
||||||
if(isDark)
|
|
||||||
{
|
|
||||||
RenderSettings.ambientIntensity = Mathf.Lerp(defaultEnvLightingIntensity, targetEnvLightingIntensity, t);
|
|
||||||
RenderSettings.reflectionIntensity = Mathf.Lerp(defaultEnfReflectionIntensity, targetEnfReflectionIntensity, t);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
RenderSettings.ambientIntensity = Mathf.Lerp(targetEnvLightingIntensity, defaultEnvLightingIntensity, t);
|
|
||||||
RenderSettings.reflectionIntensity = Mathf.Lerp(targetEnfReflectionIntensity, defaultEnfReflectionIntensity , t);
|
|
||||||
}
|
|
||||||
t += Time.deltaTime * lerpSpeed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9f0436f919a77164da3e5047c1b7795f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class EliminatePlayer : MonoBehaviour {
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private string name = "Generic trap";
|
|
||||||
[SerializeField]
|
|
||||||
private float resapwnDelay = 0;
|
|
||||||
[Tooltip("Optional particle effect. Spawned when player enters the trigger")]
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject effect;
|
|
||||||
[SerializeField]
|
|
||||||
private LurchRespawn player;
|
|
||||||
[SerializeField]
|
|
||||||
private bool killQueued = false;
|
|
||||||
[SerializeField]
|
|
||||||
private float rdCounter = 0;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
if (rdCounter <= 0 && killQueued)
|
|
||||||
{
|
|
||||||
player.RespawnLurch(name);
|
|
||||||
killQueued = false;
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
rdCounter -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.transform.root.tag == "Player")
|
|
||||||
{
|
|
||||||
rdCounter = resapwnDelay;
|
|
||||||
killQueued = true;
|
|
||||||
if(effect != null)
|
|
||||||
{
|
|
||||||
GameObject.Instantiate(effect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 558ac06dec86b64459dd109124ea89be
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: 25de82ce17d00ae44a4d430a0c69bef6
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
|||||||
@@ -35,6 +35,8 @@ GraphicsSettings:
|
|||||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
--- !u!310 &1
|
--- !u!310 &1
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Enabled: 0
|
m_Enabled: 1
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_TestEventUrl:
|
m_TestEventUrl:
|
||||||
m_TestConfigUrl:
|
m_TestConfigUrl:
|
||||||
|
|||||||
Reference in New Issue
Block a user