Compare commits
8 Commits
player_mov
...
mating
| Author | SHA1 | Date | |
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38
Assets/Scripts/CutscenePlayer.cs
Normal file
38
Assets/Scripts/CutscenePlayer.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
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||||
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||||
public class CutscenePlayer : MonoBehaviour {
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public Sprite[] theSprites;
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public Image theBase;
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public float speed = 1.0f;
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private float TUNS = 0.0f;
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private int i = 0;
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// Use this for initialization
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void Start () {
|
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}
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// Update is called once per frame
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void Update () {
|
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|
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if (i < theSprites.Length + 1) {
|
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if (Time.time > TUNS)
|
||||
{
|
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i += 1;
|
||||
|
||||
if(i < theSprites.Length)
|
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theBase.sprite = theSprites[i];
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|
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TUNS = Time.time + speed;
|
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}
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}
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else
|
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{
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this.gameObject.SetActive(false);
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}
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}
|
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}
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11
Assets/Scripts/CutscenePlayer.cs.meta
Normal file
11
Assets/Scripts/CutscenePlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
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@@ -114,7 +114,6 @@ public class LurchMovement : MonoBehaviour {
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if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
|
||||
{
|
||||
currentJumpForce += forceIncreaseSpeed;
|
||||
|
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lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
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if (t < 1.0f)
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{
|
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@@ -175,7 +174,7 @@ public class LurchMovement : MonoBehaviour {
|
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|
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}
|
||||
|
||||
bool LurchOnGround()
|
||||
public bool LurchOnGround()
|
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{
|
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RaycastHit hit;
|
||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
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@@ -193,14 +192,16 @@ public class LurchMovement : MonoBehaviour {
|
||||
|
||||
bool AmSticking()
|
||||
{
|
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RaycastHit hit;
|
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if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
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{
|
||||
return true;
|
||||
}
|
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if (lurchBody.isKinematic)
|
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{
|
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return true;
|
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if (canStick) {
|
||||
RaycastHit hit;
|
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if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
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{
|
||||
return true;
|
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}
|
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if (lurchBody.isKinematic)
|
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{
|
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return true;
|
||||
}
|
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}
|
||||
|
||||
return false;
|
||||
133
Assets/Scripts/LurchRespawn.cs
Normal file
133
Assets/Scripts/LurchRespawn.cs
Normal file
@@ -0,0 +1,133 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LurchRespawn : MonoBehaviour {
|
||||
|
||||
//Spawnpoints
|
||||
[SerializeField]
|
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private List<GameObject> respawnPoints = new List<GameObject>();
|
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private GameObject lastRespawnPoint;
|
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private int lastRespawnPointIndex;
|
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|
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//Refs
|
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[SerializeField]
|
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private Transform lowerBounds;
|
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|
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//ExtRefs
|
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[SerializeField]
|
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private GameObject lurch;
|
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private LurchMovement compLurchMovement;
|
||||
|
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//States
|
||||
private bool offGround = false;
|
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private Vector3 lastGroundPos;
|
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|
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//Settings
|
||||
[Header("Settings")]
|
||||
[SerializeField]
|
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[Tooltip("Update the spawnpoint every n frames")]
|
||||
private int UpdateFrequenzy = 15;
|
||||
[SerializeField]
|
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private float maxFallDist = 100;
|
||||
[SerializeField]
|
||||
private KeyCode respawnKey = KeyCode.R;
|
||||
|
||||
void Start () {
|
||||
if (respawnPoints.Count == 0)
|
||||
{
|
||||
this.enabled = false;
|
||||
throw new System.Exception("No respawn points assigned");
|
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}
|
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compLurchMovement = gameObject.GetComponent<LurchMovement>();
|
||||
lastGroundPos = lurch.transform.position;
|
||||
|
||||
lastRespawnPoint = respawnPoints[0];
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
if(Input.GetKeyDown(respawnKey))
|
||||
{
|
||||
RespawnLurch("Player respawned");
|
||||
}
|
||||
|
||||
if(!offGround)
|
||||
{
|
||||
if(!compLurchMovement.LurchOnGround())
|
||||
{
|
||||
offGround = true;
|
||||
lastGroundPos = lurch.transform.position;
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (compLurchMovement.LurchOnGround())
|
||||
{
|
||||
offGround = false;
|
||||
float fallDist = Vector3.Distance(lurch.transform.position, lastGroundPos);
|
||||
if (fallDist > maxFallDist)
|
||||
{
|
||||
//We fell too far
|
||||
RespawnLurch("Lurch fell too far");
|
||||
}
|
||||
lastGroundPos = lurch.transform.position;
|
||||
}
|
||||
}
|
||||
|
||||
if(Time.frameCount % UpdateFrequenzy == 0)
|
||||
{
|
||||
UpdateRespawnPoint();
|
||||
}
|
||||
|
||||
if (Time.frameCount % UpdateFrequenzy * 2 == 0)
|
||||
{
|
||||
CheckBounds();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void CheckBounds()
|
||||
{
|
||||
if(transform.position.y < lowerBounds.position.y)
|
||||
{
|
||||
RespawnLurch("Lurch went out of bounds");
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateRespawnPoint()
|
||||
{
|
||||
float nextPointDist;
|
||||
float lastPointDist = Vector3.Distance(transform.position, lastRespawnPoint.transform.position);
|
||||
for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
|
||||
{
|
||||
nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
|
||||
if (nextPointDist < lastPointDist)
|
||||
{
|
||||
lastRespawnPoint = respawnPoints[i];
|
||||
lastRespawnPointIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RespawnLurch(string message = "Lurch respawned")
|
||||
{
|
||||
Debug.LogWarning("Lurch respawned: " + message);
|
||||
lurch.transform.position = lastRespawnPoint.transform.position;
|
||||
}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
for(int i = 0; i < respawnPoints.Count; i++)
|
||||
{
|
||||
if(respawnPoints[i] == lastRespawnPoint)
|
||||
{
|
||||
Gizmos.DrawIcon(respawnPoints[i].transform.position, "RespawnActive.png");
|
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} else if (i < lastRespawnPointIndex)
|
||||
{
|
||||
Gizmos.DrawIcon(respawnPoints[i].transform.position, "RespawnInactive.png");
|
||||
} else
|
||||
Gizmos.DrawIcon(respawnPoints[i].transform.position, "Respawn.png");
|
||||
}
|
||||
}
|
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}
|
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11
Assets/Scripts/LurchRespawn.cs.meta
Normal file
11
Assets/Scripts/LurchRespawn.cs.meta
Normal file
@@ -0,0 +1,11 @@
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39
Assets/Scripts/MateMate.cs
Normal file
39
Assets/Scripts/MateMate.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MateMate : MonoBehaviour {
|
||||
|
||||
public bool mateStick;
|
||||
public bool mateGlide;
|
||||
public bool mateGlow;
|
||||
|
||||
public GameObject cutscene;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.transform.root.GetComponentInChildren<LurchMovement>())
|
||||
{
|
||||
if(mateStick)
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
|
||||
|
||||
if(mateGlide)
|
||||
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||
|
||||
if(mateGlow)
|
||||
//other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||
|
||||
cutscene.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MateMate.cs.meta
Normal file
11
Assets/Scripts/MateMate.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70076831801618547a292c354b3bba38
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user