Compare commits
8 Commits
player_mov
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ui_menu
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766
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m_Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_FirstSelected: {fileID: 0}
|
||||||
|
m_sendNavigationEvents: 1
|
||||||
|
m_DragThreshold: 10
|
||||||
|
--- !u!4 &1017672845
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInternal: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1017672842}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 6
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1001 &1187842046
|
--- !u!1001 &1187842046
|
||||||
Prefab:
|
Prefab:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -94,6 +94,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
if (lockMouse)
|
if (lockMouse)
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -114,7 +115,6 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
|
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
|
||||||
{
|
{
|
||||||
currentJumpForce += forceIncreaseSpeed;
|
currentJumpForce += forceIncreaseSpeed;
|
||||||
|
|
||||||
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
||||||
if (t < 1.0f)
|
if (t < 1.0f)
|
||||||
{
|
{
|
||||||
@@ -175,7 +175,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LurchOnGround()
|
public bool LurchOnGround()
|
||||||
{
|
{
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
||||||
133
Assets/Scripts/LurchRespawn.cs
Normal file
133
Assets/Scripts/LurchRespawn.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LurchRespawn : MonoBehaviour {
|
||||||
|
|
||||||
|
//Spawnpoints
|
||||||
|
[SerializeField]
|
||||||
|
private List<GameObject> respawnPoints = new List<GameObject>();
|
||||||
|
private GameObject lastRespawnPoint;
|
||||||
|
private int lastRespawnPointIndex;
|
||||||
|
|
||||||
|
//Refs
|
||||||
|
[SerializeField]
|
||||||
|
private Transform lowerBounds;
|
||||||
|
|
||||||
|
//ExtRefs
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject lurch;
|
||||||
|
private LurchMovement compLurchMovement;
|
||||||
|
|
||||||
|
//States
|
||||||
|
private bool offGround = false;
|
||||||
|
private Vector3 lastGroundPos;
|
||||||
|
|
||||||
|
//Settings
|
||||||
|
[Header("Settings")]
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Update the spawnpoint every n frames")]
|
||||||
|
private int UpdateFrequenzy = 15;
|
||||||
|
[SerializeField]
|
||||||
|
private float maxFallDist = 100;
|
||||||
|
[SerializeField]
|
||||||
|
private KeyCode respawnKey = KeyCode.R;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
if (respawnPoints.Count == 0)
|
||||||
|
{
|
||||||
|
this.enabled = false;
|
||||||
|
throw new System.Exception("No respawn points assigned");
|
||||||
|
}
|
||||||
|
compLurchMovement = gameObject.GetComponent<LurchMovement>();
|
||||||
|
lastGroundPos = lurch.transform.position;
|
||||||
|
|
||||||
|
lastRespawnPoint = respawnPoints[0];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if(Input.GetKeyDown(respawnKey))
|
||||||
|
{
|
||||||
|
RespawnLurch("Player respawned");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!offGround)
|
||||||
|
{
|
||||||
|
if(!compLurchMovement.LurchOnGround())
|
||||||
|
{
|
||||||
|
offGround = true;
|
||||||
|
lastGroundPos = lurch.transform.position;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
if (compLurchMovement.LurchOnGround())
|
||||||
|
{
|
||||||
|
offGround = false;
|
||||||
|
float fallDist = Vector3.Distance(lurch.transform.position, lastGroundPos);
|
||||||
|
if (fallDist > maxFallDist)
|
||||||
|
{
|
||||||
|
//We fell too far
|
||||||
|
RespawnLurch("Lurch fell too far");
|
||||||
|
}
|
||||||
|
lastGroundPos = lurch.transform.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Time.frameCount % UpdateFrequenzy == 0)
|
||||||
|
{
|
||||||
|
UpdateRespawnPoint();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Time.frameCount % UpdateFrequenzy * 2 == 0)
|
||||||
|
{
|
||||||
|
CheckBounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckBounds()
|
||||||
|
{
|
||||||
|
if(transform.position.y < lowerBounds.position.y)
|
||||||
|
{
|
||||||
|
RespawnLurch("Lurch went out of bounds");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateRespawnPoint()
|
||||||
|
{
|
||||||
|
float nextPointDist;
|
||||||
|
float lastPointDist = Vector3.Distance(transform.position, lastRespawnPoint.transform.position);
|
||||||
|
for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
|
||||||
|
{
|
||||||
|
nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
|
||||||
|
if (nextPointDist < lastPointDist)
|
||||||
|
{
|
||||||
|
lastRespawnPoint = respawnPoints[i];
|
||||||
|
lastRespawnPointIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RespawnLurch(string message = "Lurch respawned")
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Lurch respawned: " + message);
|
||||||
|
lurch.transform.position = lastRespawnPoint.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < respawnPoints.Count; i++)
|
||||||
|
{
|
||||||
|
if(respawnPoints[i] == lastRespawnPoint)
|
||||||
|
{
|
||||||
|
Gizmos.DrawIcon(respawnPoints[i].transform.position, "RespawnActive.png");
|
||||||
|
} else if (i < lastRespawnPointIndex)
|
||||||
|
{
|
||||||
|
Gizmos.DrawIcon(respawnPoints[i].transform.position, "RespawnInactive.png");
|
||||||
|
} else
|
||||||
|
Gizmos.DrawIcon(respawnPoints[i].transform.position, "Respawn.png");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/LurchRespawn.cs.meta
Normal file
11
Assets/Scripts/LurchRespawn.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 167337a6a977deb408440dbf31acb6c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
96
Assets/Scripts/MainMenue.cs
Normal file
96
Assets/Scripts/MainMenue.cs
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class MainMenue : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Slider")]
|
||||||
|
public Scrollbar sliderAudio;
|
||||||
|
|
||||||
|
[Header("Buttons")]
|
||||||
|
public Button exitButton;
|
||||||
|
public Button playButton;
|
||||||
|
public string levelName;
|
||||||
|
|
||||||
|
[Header("Loading")]
|
||||||
|
public GameObject loadingStuff;
|
||||||
|
public RectTransform loadingIcon;
|
||||||
|
public GameObject finishedLoading;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
loadingStuff.SetActive(false);
|
||||||
|
finishedLoading.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sliders();
|
||||||
|
Buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sliders()
|
||||||
|
{
|
||||||
|
AudioListener.volume = sliderAudio.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buttons()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (playButton)
|
||||||
|
{
|
||||||
|
playButton.onClick.AddListener(TaskLoadScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
exitButton.onClick.AddListener(TaskExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskExit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskLoadScene()
|
||||||
|
{
|
||||||
|
StartCoroutine(LoadScene());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator LoadScene()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
//Begin to load the Scene you specify
|
||||||
|
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
|
||||||
|
//Don't let the Scene activate until you allow it to
|
||||||
|
asyncOperation.allowSceneActivation = false;
|
||||||
|
Debug.Log("Pro :" + asyncOperation.progress);
|
||||||
|
//When the load is still in progress, output the Text and progress bar
|
||||||
|
while (!asyncOperation.isDone)
|
||||||
|
{
|
||||||
|
loadingStuff.SetActive(true);
|
||||||
|
float rotPlus = 0.0f;
|
||||||
|
rotPlus -= 0.03f;
|
||||||
|
loadingIcon.Rotate(new Vector3(0, 0, rotPlus));
|
||||||
|
|
||||||
|
if (asyncOperation.progress >= 0.9f)
|
||||||
|
{
|
||||||
|
finishedLoading.SetActive(true);
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
asyncOperation.allowSceneActivation = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/MainMenue.cs.meta
Normal file
11
Assets/Scripts/MainMenue.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1cef20558221ae14a83b89064e674720
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
16
Assets/Scripts/OptionsMenu.cs
Normal file
16
Assets/Scripts/OptionsMenu.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class OptionsMenu : MonoBehaviour {
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/OptionsMenu.cs.meta
Normal file
11
Assets/Scripts/OptionsMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 24dcdb215c8fed5408db771f2fc46159
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
79
Assets/Scripts/OptionsMenue.cs
Normal file
79
Assets/Scripts/OptionsMenue.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class OptionsMenue : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Basics")]
|
||||||
|
public GameObject optionsMenue;
|
||||||
|
public LurchMovement lurchScript;
|
||||||
|
|
||||||
|
[Header("Slider")]
|
||||||
|
public Scrollbar sliderSensitivity;
|
||||||
|
public Scrollbar sliderAudio;
|
||||||
|
|
||||||
|
[Header("Buttons")]
|
||||||
|
public Button exitButton;
|
||||||
|
public Button resumeButton;
|
||||||
|
public Button playButton;
|
||||||
|
public string levelName;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
optionsMenue.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
optionsMenue.SetActive(true);
|
||||||
|
if (lurchScript) {
|
||||||
|
lurchScript.enabled = false;
|
||||||
|
}
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Cursor.visible = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Sliders();
|
||||||
|
Buttons();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Sliders()
|
||||||
|
{
|
||||||
|
lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
|
||||||
|
AudioListener.volume = sliderAudio.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Buttons()
|
||||||
|
{
|
||||||
|
if (resumeButton) {
|
||||||
|
resumeButton.onClick.AddListener(TaskResume);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playButton)
|
||||||
|
{
|
||||||
|
playButton.onClick.AddListener(TaskLoadScene);
|
||||||
|
}
|
||||||
|
|
||||||
|
exitButton.onClick.AddListener(TaskExit);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskResume()
|
||||||
|
{
|
||||||
|
lurchScript.enabled =true;
|
||||||
|
optionsMenue.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskExit()
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TaskLoadScene()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(levelName);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/OptionsMenue.cs.meta
Normal file
11
Assets/Scripts/OptionsMenue.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a1cce7599c3ac142bda0dad33d09510
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: 25de82ce17d00ae44a4d430a0c69bef6
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
|||||||
@@ -35,6 +35,8 @@ GraphicsSettings:
|
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
--- !u!310 &1
|
--- !u!310 &1
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Enabled: 0
|
m_Enabled: 1
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_TestEventUrl:
|
m_TestEventUrl:
|
||||||
m_TestConfigUrl:
|
m_TestConfigUrl:
|
||||||
|
|||||||
Reference in New Issue
Block a user