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2 Commits
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e274f7a368 | ||
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b6ea22e42b |
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38
Assets/Scripts/CutscenePlayer.cs
Normal file
38
Assets/Scripts/CutscenePlayer.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class CutscenePlayer : MonoBehaviour {
|
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|
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|
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|
public Image theBase;
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public float speed = 1.0f;
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|
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|
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|
// Use this for initialization
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|
void Start () {
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|
|
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|
}
|
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|
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|
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|
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|
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|
|
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|
if (i < theSprites.Length + 1) {
|
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|
if (Time.time > TUNS)
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{
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|
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if(i < theSprites.Length)
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|
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|
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|
TUNS = Time.time + speed;
|
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|
}
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|
}
|
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|
else
|
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|
{
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|
this.gameObject.SetActive(false);
|
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|
}
|
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|
}
|
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|
}
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11
Assets/Scripts/CutscenePlayer.cs.meta
Normal file
11
Assets/Scripts/CutscenePlayer.cs.meta
Normal file
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@@ -192,14 +192,16 @@ public class LurchMovement : MonoBehaviour {
|
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|
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bool AmSticking()
|
bool AmSticking()
|
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{
|
{
|
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RaycastHit hit;
|
if (canStick) {
|
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if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
RaycastHit hit;
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{
|
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
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return true;
|
{
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}
|
return true;
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if (lurchBody.isKinematic)
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}
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{
|
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return true;
|
{
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}
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}
|
}
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return false;
|
return false;
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39
Assets/Scripts/MateMate.cs
Normal file
39
Assets/Scripts/MateMate.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
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|
public class MateMate : MonoBehaviour {
|
||||||
|
|
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|
public bool mateStick;
|
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|
public bool mateGlide;
|
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|
public bool mateGlow;
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|
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|
public GameObject cutscene;
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|
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|
// Use this for initialization
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void Start () {
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|
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|
}
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|
// Update is called once per frame
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void Update () {
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|
}
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|
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|
private void OnTriggerEnter(Collider other)
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|
{
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|
if (other.transform.root.GetComponentInChildren<LurchMovement>())
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|
{
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|
if(mateStick)
|
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|
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
|
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|
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|
if(mateGlide)
|
||||||
|
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
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|
|
||||||
|
if(mateGlow)
|
||||||
|
//other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
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|
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|
cutscene.SetActive(true);
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|
}
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|
}
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|
}
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11
Assets/Scripts/MateMate.cs.meta
Normal file
11
Assets/Scripts/MateMate.cs.meta
Normal file
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Reference in New Issue
Block a user