28 Commits

Author SHA1 Message Date
a6f5c924ec Increase maxFallDist
to prevent unreachable platforms after the forest section. Fixes #10
2020-09-12 01:59:11 +02:00
Jan Groß
b778c14158 Polishing 1
General polishing commit
2018-09-08 16:45:03 +02:00
Richard Ott
ffd5beade2 Final Stuff 2018-09-02 22:23:59 +02:00
Richard Ott
7948e15a93 Final Levels 2018-09-02 20:53:41 +02:00
Jan Groß
9032227321 [FIX] Rock wall normals 2018-09-02 16:22:36 +02:00
Jan Groß
6179591b2b Merge pull request #6 from JanGross/level_cave
Merge cave level and assets into master
2018-09-02 16:06:05 +02:00
Jan Groß
c7602b4988 Various Assets, beach and cave level 2018-09-02 16:03:58 +02:00
Richard Ott
30e355d7f1 Level design and convinience scripts 2018-09-02 15:55:52 +02:00
Richard Ott
e8ab61fcfa Bugfix: added sticky ground behaviour 2018-09-01 23:27:57 +02:00
Richard Ott
48244b8f8d Bugfix: added sticky ground behaviour 2018-09-01 23:25:47 +02:00
Richard Ott
12ae67be67 added upwards force modifier 2018-09-01 21:37:37 +02:00
Richard Ott
da213d5e41 added upwards force modifier 2018-09-01 21:36:14 +02:00
Jan Groß
66074815c3 Merge pull request #5 from JanGross/movement_and_zones
Merge Platform movement and elimination zones into master
2018-09-01 20:51:32 +02:00
Jan Groß
f511f2bbbf Platform movement and elimination zones
Adds scripts for moving any object up/down, left/right or  forwards/backwars and eliminating the player.
2018-09-01 20:49:43 +02:00
Richard Ott
00fa478ca7 Smal fixes + cloud/smoke texture 2018-09-01 19:27:39 +02:00
Jan Groß
c073f272f6 Merge pull request #4 from JanGross/light_lurch
Merge LightLurch with master
2018-09-01 18:59:10 +02:00
Jan Groß
dd04175beb Merge pull request #3 from JanGross/mating
Merge mating with master
2018-09-01 18:58:43 +02:00
Richard Ott
e274f7a368 Implemented cutscenes and mating 2018-09-01 18:54:44 +02:00
Jan Groß
9da1f82f20 LightLurch ability
Makes the lurch glow.
Can increase and decrease light as well as emission if the special "LightUp" ability is used.
2018-09-01 17:30:37 +02:00
Jan Groß
b6ea22e42b Merge pull request #2 from JanGross/respawn
Merge Respawn to Master
2018-09-01 12:49:56 +02:00
Jan Groß
f49fdce1be Merge branch 'master' into respawn 2018-09-01 12:49:46 +02:00
Jan Groß
e135fd5d19 LFS Commit for Gizmos 2018-09-01 12:42:46 +02:00
Jan Groß
5692f45d51 Merge pull request #1 from JanGross/player_movement
Merge Player movement
2018-09-01 12:30:58 +02:00
Richard Ott
9a4962464d Visual, Gliding, Jumping
actions are now visualized, Gliding, fixed jumping
2018-09-01 12:29:01 +02:00
Jan Groß
9e97662891 Spawnpoint and respawn stuff
New LurchRespawn component holds respawn points and checks for level bounds as well as fall distance.
The closest respawn point will be selected, all previous respawn points will be marked invalid (no longer available).
2018-09-01 12:15:39 +02:00
Richard Ott
d31fb78dea Basic Test level and lurch movement 2018-09-01 12:15:38 +02:00
Jan Groß
6206070b27 Add .gitattributes 2018-09-01 09:58:16 +02:00
Richard Ott
1f3d9d8640 Basic Test level and lurch movement 2018-09-01 09:56:06 +02:00
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LurchSounds : MonoBehaviour {
public AudioSource theSource;
public AudioClip jump;
public AudioClip land;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnCollisionEnter(Collision collision)
{
theSource.clip = land;
theSource.Play();
}
private void OnCollisionExit(Collision collision)
{
theSource.clip = jump;
theSource.Play();
}
}

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