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light_lurc
| Author | SHA1 | Date | |
|---|---|---|---|
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9da1f82f20 |
BIN
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1206
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if (lockMouse)
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if (lockMouse)
|
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{
|
{
|
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Cursor.lockState = CursorLockMode.Locked;
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{
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{
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131
Assets/Scripts/LightLurch.cs
Normal file
131
Assets/Scripts/LightLurch.cs
Normal file
@@ -0,0 +1,131 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LightLurch : MonoBehaviour {
|
||||||
|
|
||||||
|
private enum states { standard, lit, unlit }
|
||||||
|
[Header("Distances")]
|
||||||
|
[SerializeField]
|
||||||
|
private float standardRadius, standardIntensity;
|
||||||
|
[SerializeField]
|
||||||
|
private float tinyRadius, tinyIntensity;
|
||||||
|
[SerializeField]
|
||||||
|
private float maxRadius, maxIntensity;
|
||||||
|
[Header("Emission")]
|
||||||
|
[SerializeField]
|
||||||
|
private float emissionMultiplier = 1;
|
||||||
|
private float emissionValue;
|
||||||
|
[SerializeField]
|
||||||
|
private float maxEmission, minEmission, baseEmission = 1;
|
||||||
|
|
||||||
|
private float intensitySnapshot;
|
||||||
|
private Light lightSource;
|
||||||
|
private Renderer lurchRenderer;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private KeyCode triggerButton;
|
||||||
|
[SerializeField]
|
||||||
|
private float litDuration;
|
||||||
|
[SerializeField]
|
||||||
|
private float unLitDuration;
|
||||||
|
[SerializeField]
|
||||||
|
private float animationSpeed;
|
||||||
|
|
||||||
|
[Header("Debug")]
|
||||||
|
[SerializeField]
|
||||||
|
private states state;
|
||||||
|
[SerializeField]
|
||||||
|
private float t = 0;
|
||||||
|
[SerializeField]
|
||||||
|
private float ldCounter;
|
||||||
|
private float llCounter;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
state = states.standard;
|
||||||
|
GameObject lurch = GetComponent<LurchMovement>().theLurch.gameObject;
|
||||||
|
lightSource = lurch.GetComponent<Light>();
|
||||||
|
lurchRenderer = lurch.GetComponent<Renderer>();
|
||||||
|
lightSource.color = lurchRenderer.material.GetColor("_Color");
|
||||||
|
intensitySnapshot = lightSource.intensity;
|
||||||
|
lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
||||||
|
emissionValue = baseEmission;
|
||||||
|
lurchRenderer.material.EnableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
t += Time.deltaTime * animationSpeed;
|
||||||
|
lurchRenderer.material.SetColor("_EmissionColor", lightSource.color * (emissionMultiplier * emissionValue));
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case states.standard:
|
||||||
|
StandardGlow();
|
||||||
|
break;
|
||||||
|
case states.lit:
|
||||||
|
LightUp();
|
||||||
|
break;
|
||||||
|
case states.unlit:
|
||||||
|
GlowLow();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(triggerButton) && state == states.standard)
|
||||||
|
{
|
||||||
|
t = 0;
|
||||||
|
ldCounter = litDuration;
|
||||||
|
llCounter = animationSpeed;
|
||||||
|
state = states.lit;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StandardGlow()
|
||||||
|
{
|
||||||
|
lightSource.intensity = Mathf.Lerp(tinyIntensity, standardIntensity, t);
|
||||||
|
lightSource.range = Mathf.Lerp(tinyRadius, standardRadius, t);
|
||||||
|
emissionValue = Mathf.Lerp(minEmission, baseEmission, t);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LightUp()
|
||||||
|
{
|
||||||
|
lightSource.intensity = Mathf.Lerp(standardIntensity, maxIntensity, t);
|
||||||
|
lightSource.range = Mathf.Lerp(standardRadius, maxRadius, t);
|
||||||
|
emissionValue = Mathf.Lerp(baseEmission, maxEmission, t);
|
||||||
|
|
||||||
|
if (ldCounter <= 0)
|
||||||
|
{
|
||||||
|
t = 0;
|
||||||
|
state = states.unlit;
|
||||||
|
ldCounter = unLitDuration;
|
||||||
|
llCounter = animationSpeed;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ldCounter -= Time.deltaTime;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GlowLow()
|
||||||
|
{
|
||||||
|
lightSource.intensity = Mathf.Lerp(maxIntensity, tinyIntensity, t);
|
||||||
|
lightSource.range = Mathf.Lerp(maxRadius, tinyRadius, t);
|
||||||
|
emissionValue = Mathf.Lerp(maxEmission, minEmission, t);
|
||||||
|
|
||||||
|
|
||||||
|
if (llCounter <= 0)
|
||||||
|
{
|
||||||
|
if (ldCounter <= 0)
|
||||||
|
{
|
||||||
|
t = 0;
|
||||||
|
state = states.standard;
|
||||||
|
llCounter = animationSpeed;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
ldCounter -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
llCounter -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 1cef20558221ae14a83b89064e674720
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guid: b614d5a678d653549b924deec5548458
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MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,96 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class MainMenue : MonoBehaviour {
|
|
||||||
|
|
||||||
[Header("Slider")]
|
|
||||||
public Scrollbar sliderAudio;
|
|
||||||
|
|
||||||
[Header("Buttons")]
|
|
||||||
public Button exitButton;
|
|
||||||
public Button playButton;
|
|
||||||
public string levelName;
|
|
||||||
|
|
||||||
[Header("Loading")]
|
|
||||||
public GameObject loadingStuff;
|
|
||||||
public RectTransform loadingIcon;
|
|
||||||
public GameObject finishedLoading;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
loadingStuff.SetActive(false);
|
|
||||||
finishedLoading.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Cursor.visible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Sliders();
|
|
||||||
Buttons();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sliders()
|
|
||||||
{
|
|
||||||
AudioListener.volume = sliderAudio.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buttons()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (playButton)
|
|
||||||
{
|
|
||||||
playButton.onClick.AddListener(TaskLoadScene);
|
|
||||||
}
|
|
||||||
|
|
||||||
exitButton.onClick.AddListener(TaskExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskExit()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskLoadScene()
|
|
||||||
{
|
|
||||||
StartCoroutine(LoadScene());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator LoadScene()
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
|
|
||||||
//Begin to load the Scene you specify
|
|
||||||
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
|
|
||||||
//Don't let the Scene activate until you allow it to
|
|
||||||
asyncOperation.allowSceneActivation = false;
|
|
||||||
Debug.Log("Pro :" + asyncOperation.progress);
|
|
||||||
//When the load is still in progress, output the Text and progress bar
|
|
||||||
while (!asyncOperation.isDone)
|
|
||||||
{
|
|
||||||
loadingStuff.SetActive(true);
|
|
||||||
float rotPlus = 0.0f;
|
|
||||||
rotPlus -= 0.03f;
|
|
||||||
loadingIcon.Rotate(new Vector3(0, 0, rotPlus));
|
|
||||||
|
|
||||||
if (asyncOperation.progress >= 0.9f)
|
|
||||||
{
|
|
||||||
finishedLoading.SetActive(true);
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
|
||||||
{
|
|
||||||
asyncOperation.allowSceneActivation = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class OptionsMenu : MonoBehaviour {
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class OptionsMenue : MonoBehaviour {
|
|
||||||
|
|
||||||
[Header("Basics")]
|
|
||||||
public GameObject optionsMenue;
|
|
||||||
public LurchMovement lurchScript;
|
|
||||||
|
|
||||||
[Header("Slider")]
|
|
||||||
public Scrollbar sliderSensitivity;
|
|
||||||
public Scrollbar sliderAudio;
|
|
||||||
|
|
||||||
[Header("Buttons")]
|
|
||||||
public Button exitButton;
|
|
||||||
public Button resumeButton;
|
|
||||||
public Button playButton;
|
|
||||||
public string levelName;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
optionsMenue.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
optionsMenue.SetActive(true);
|
|
||||||
if (lurchScript) {
|
|
||||||
lurchScript.enabled = false;
|
|
||||||
}
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Cursor.visible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Sliders();
|
|
||||||
Buttons();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sliders()
|
|
||||||
{
|
|
||||||
lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
|
|
||||||
AudioListener.volume = sliderAudio.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buttons()
|
|
||||||
{
|
|
||||||
if (resumeButton) {
|
|
||||||
resumeButton.onClick.AddListener(TaskResume);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playButton)
|
|
||||||
{
|
|
||||||
playButton.onClick.AddListener(TaskLoadScene);
|
|
||||||
}
|
|
||||||
|
|
||||||
exitButton.onClick.AddListener(TaskExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskResume()
|
|
||||||
{
|
|
||||||
lurchScript.enabled =true;
|
|
||||||
optionsMenue.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskExit()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskLoadScene()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(levelName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6a1cce7599c3ac142bda0dad33d09510
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4ab73a99d8466b442bc9626a10e51342
|
guid: b8b7c82b907af1c45a4d5abd120ab492
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
63
Assets/Scripts/TriggerEffects/DarkAmbience.cs
Normal file
63
Assets/Scripts/TriggerEffects/DarkAmbience.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DarkAmbience : MonoBehaviour {
|
||||||
|
|
||||||
|
private float defaultEnvLightingIntensity, defaultEnfReflectionIntensity;
|
||||||
|
[SerializeField]
|
||||||
|
private float targetEnvLightingIntensity, targetEnfReflectionIntensity;
|
||||||
|
[SerializeField]
|
||||||
|
private float lerpSpeed;
|
||||||
|
[SerializeField]
|
||||||
|
private bool isDark = false;
|
||||||
|
private float t = 0;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
defaultEnvLightingIntensity = RenderSettings.ambientIntensity;
|
||||||
|
defaultEnfReflectionIntensity = RenderSettings.reflectionIntensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchDarkness(bool dark)
|
||||||
|
{
|
||||||
|
isDark = dark;
|
||||||
|
t = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
t = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if(other.transform.root.tag == "Player")
|
||||||
|
{
|
||||||
|
SwitchDarkness(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.transform.root.tag == "Player")
|
||||||
|
{
|
||||||
|
SwitchDarkness(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
if(isDark)
|
||||||
|
{
|
||||||
|
RenderSettings.ambientIntensity = Mathf.Lerp(defaultEnvLightingIntensity, targetEnvLightingIntensity, t);
|
||||||
|
RenderSettings.reflectionIntensity = Mathf.Lerp(defaultEnfReflectionIntensity, targetEnfReflectionIntensity, t);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RenderSettings.ambientIntensity = Mathf.Lerp(targetEnvLightingIntensity, defaultEnvLightingIntensity, t);
|
||||||
|
RenderSettings.reflectionIntensity = Mathf.Lerp(targetEnfReflectionIntensity, defaultEnfReflectionIntensity , t);
|
||||||
|
}
|
||||||
|
t += Time.deltaTime * lerpSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 24dcdb215c8fed5408db771f2fc46159
|
guid: 9f0436f919a77164da3e5047c1b7795f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -5,9 +5,6 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/MainMenu.unity
|
|
||||||
guid: 25de82ce17d00ae44a4d430a0c69bef6
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
|||||||
@@ -35,8 +35,6 @@ GraphicsSettings:
|
|||||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
--- !u!310 &1
|
--- !u!310 &1
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_TestEventUrl:
|
m_TestEventUrl:
|
||||||
m_TestConfigUrl:
|
m_TestConfigUrl:
|
||||||
|
|||||||
Reference in New Issue
Block a user