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38
Assets/Scripts/CutscenePlayer.cs
Normal file
38
Assets/Scripts/CutscenePlayer.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class CutscenePlayer : MonoBehaviour {
|
||||||
|
|
||||||
|
public Sprite[] theSprites;
|
||||||
|
public Image theBase;
|
||||||
|
public float speed = 1.0f;
|
||||||
|
private float TUNS = 0.0f;
|
||||||
|
private int i = 0;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
if (i < theSprites.Length + 1) {
|
||||||
|
if (Time.time > TUNS)
|
||||||
|
{
|
||||||
|
i += 1;
|
||||||
|
|
||||||
|
if(i < theSprites.Length)
|
||||||
|
theBase.sprite = theSprites[i];
|
||||||
|
|
||||||
|
TUNS = Time.time + speed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 24dcdb215c8fed5408db771f2fc46159
|
guid: 719609795ac17cf44ae9bbe0f5137724
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -94,7 +94,6 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
if (lockMouse)
|
if (lockMouse)
|
||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
Cursor.visible = false;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -193,14 +192,16 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
|
|
||||||
bool AmSticking()
|
bool AmSticking()
|
||||||
{
|
{
|
||||||
RaycastHit hit;
|
if (canStick) {
|
||||||
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
RaycastHit hit;
|
||||||
{
|
if (Physics.Raycast(theLurch.position, theLurch.forward, out hit, 1.4f))
|
||||||
return true;
|
{
|
||||||
}
|
return true;
|
||||||
if (lurchBody.isKinematic)
|
}
|
||||||
{
|
if (lurchBody.isKinematic)
|
||||||
return true;
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -1,96 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class MainMenue : MonoBehaviour {
|
|
||||||
|
|
||||||
[Header("Slider")]
|
|
||||||
public Scrollbar sliderAudio;
|
|
||||||
|
|
||||||
[Header("Buttons")]
|
|
||||||
public Button exitButton;
|
|
||||||
public Button playButton;
|
|
||||||
public string levelName;
|
|
||||||
|
|
||||||
[Header("Loading")]
|
|
||||||
public GameObject loadingStuff;
|
|
||||||
public RectTransform loadingIcon;
|
|
||||||
public GameObject finishedLoading;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
loadingStuff.SetActive(false);
|
|
||||||
finishedLoading.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Cursor.visible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Sliders();
|
|
||||||
Buttons();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sliders()
|
|
||||||
{
|
|
||||||
AudioListener.volume = sliderAudio.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buttons()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (playButton)
|
|
||||||
{
|
|
||||||
playButton.onClick.AddListener(TaskLoadScene);
|
|
||||||
}
|
|
||||||
|
|
||||||
exitButton.onClick.AddListener(TaskExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskExit()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskLoadScene()
|
|
||||||
{
|
|
||||||
StartCoroutine(LoadScene());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator LoadScene()
|
|
||||||
{
|
|
||||||
yield return null;
|
|
||||||
|
|
||||||
//Begin to load the Scene you specify
|
|
||||||
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
|
|
||||||
//Don't let the Scene activate until you allow it to
|
|
||||||
asyncOperation.allowSceneActivation = false;
|
|
||||||
Debug.Log("Pro :" + asyncOperation.progress);
|
|
||||||
//When the load is still in progress, output the Text and progress bar
|
|
||||||
while (!asyncOperation.isDone)
|
|
||||||
{
|
|
||||||
loadingStuff.SetActive(true);
|
|
||||||
float rotPlus = 0.0f;
|
|
||||||
rotPlus -= 0.03f;
|
|
||||||
loadingIcon.Rotate(new Vector3(0, 0, rotPlus));
|
|
||||||
|
|
||||||
if (asyncOperation.progress >= 0.9f)
|
|
||||||
{
|
|
||||||
finishedLoading.SetActive(true);
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
|
||||||
{
|
|
||||||
asyncOperation.allowSceneActivation = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1cef20558221ae14a83b89064e674720
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
39
Assets/Scripts/MateMate.cs
Normal file
39
Assets/Scripts/MateMate.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MateMate : MonoBehaviour {
|
||||||
|
|
||||||
|
public bool mateStick;
|
||||||
|
public bool mateGlide;
|
||||||
|
public bool mateGlow;
|
||||||
|
|
||||||
|
public GameObject cutscene;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.transform.root.GetComponentInChildren<LurchMovement>())
|
||||||
|
{
|
||||||
|
if(mateStick)
|
||||||
|
other.transform.root.GetComponentInChildren<LurchMovement>().canStick = true;
|
||||||
|
|
||||||
|
if(mateGlide)
|
||||||
|
other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||||
|
|
||||||
|
if(mateGlow)
|
||||||
|
//other.transform.root.GetComponentInChildren<LurchMovement>().canGlide = true;
|
||||||
|
|
||||||
|
cutscene.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6a1cce7599c3ac142bda0dad33d09510
|
guid: 70076831801618547a292c354b3bba38
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class OptionsMenu : MonoBehaviour {
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class OptionsMenue : MonoBehaviour {
|
|
||||||
|
|
||||||
[Header("Basics")]
|
|
||||||
public GameObject optionsMenue;
|
|
||||||
public LurchMovement lurchScript;
|
|
||||||
|
|
||||||
[Header("Slider")]
|
|
||||||
public Scrollbar sliderSensitivity;
|
|
||||||
public Scrollbar sliderAudio;
|
|
||||||
|
|
||||||
[Header("Buttons")]
|
|
||||||
public Button exitButton;
|
|
||||||
public Button resumeButton;
|
|
||||||
public Button playButton;
|
|
||||||
public string levelName;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
optionsMenue.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
optionsMenue.SetActive(true);
|
|
||||||
if (lurchScript) {
|
|
||||||
lurchScript.enabled = false;
|
|
||||||
}
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Cursor.visible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Sliders();
|
|
||||||
Buttons();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sliders()
|
|
||||||
{
|
|
||||||
lurchScript.mouseSensitivity = sliderSensitivity.value * 4;
|
|
||||||
AudioListener.volume = sliderAudio.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buttons()
|
|
||||||
{
|
|
||||||
if (resumeButton) {
|
|
||||||
resumeButton.onClick.AddListener(TaskResume);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (playButton)
|
|
||||||
{
|
|
||||||
playButton.onClick.AddListener(TaskLoadScene);
|
|
||||||
}
|
|
||||||
|
|
||||||
exitButton.onClick.AddListener(TaskExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskResume()
|
|
||||||
{
|
|
||||||
lurchScript.enabled =true;
|
|
||||||
optionsMenue.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskExit()
|
|
||||||
{
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
|
|
||||||
void TaskLoadScene()
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(levelName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -5,9 +5,6 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
|
||||||
path: Assets/Scenes/MainMenu.unity
|
|
||||||
guid: 25de82ce17d00ae44a4d430a0c69bef6
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/SampleScene.unity
|
||||||
guid: 99c9720ab356a0642a771bea13969a05
|
guid: 99c9720ab356a0642a771bea13969a05
|
||||||
|
|||||||
@@ -35,8 +35,6 @@ GraphicsSettings:
|
|||||||
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
|
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
type: 0}
|
type: 0}
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
--- !u!310 &1
|
--- !u!310 &1
|
||||||
UnityConnectSettings:
|
UnityConnectSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 0
|
||||||
m_TestMode: 0
|
m_TestMode: 0
|
||||||
m_TestEventUrl:
|
m_TestEventUrl:
|
||||||
m_TestConfigUrl:
|
m_TestConfigUrl:
|
||||||
|
|||||||
Reference in New Issue
Block a user