Merge Respawn to Master #2
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7
Assets/Scenes/RespawnTest.unity.meta
Normal file
7
Assets/Scenes/RespawnTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
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@@ -114,7 +114,6 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
|
if (Input.GetButton("Fire1") && currentJumpForce < maxJumpForce)
|
||||||
{
|
{
|
||||||
currentJumpForce += forceIncreaseSpeed;
|
currentJumpForce += forceIncreaseSpeed;
|
||||||
|
|
||||||
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
lerpedColor = Color.Lerp(normalColor, fullyChargedColor, t);
|
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if (t < 1.0f)
|
if (t < 1.0f)
|
||||||
{
|
{
|
||||||
@@ -175,7 +174,7 @@ public class LurchMovement : MonoBehaviour {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LurchOnGround()
|
public bool LurchOnGround()
|
||||||
{
|
{
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
if (Physics.Raycast(theLurch.position, Vector3.down, out hit, 0.36f) && cooldown <= 0.0f)
|
||||||
|
|||||||
133
Assets/Script/LurchRespawn.cs
Normal file
133
Assets/Script/LurchRespawn.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LurchRespawn : MonoBehaviour {
|
||||||
|
|
||||||
|
//Spawnpoints
|
||||||
|
[SerializeField]
|
||||||
|
private List<GameObject> respawnPoints = new List<GameObject>();
|
||||||
|
private GameObject lastRespawnPoint;
|
||||||
|
private int lastRespawnPointIndex;
|
||||||
|
|
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|
//Refs
|
||||||
|
[SerializeField]
|
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|
private Transform lowerBounds;
|
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|
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|
//ExtRefs
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject lurch;
|
||||||
|
private LurchMovement compLurchMovement;
|
||||||
|
|
||||||
|
//States
|
||||||
|
private bool offGround = false;
|
||||||
|
private Vector3 lastGroundPos;
|
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|
|
||||||
|
//Settings
|
||||||
|
[Header("Settings")]
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Update the spawnpoint every n frames")]
|
||||||
|
private int UpdateFrequenzy = 15;
|
||||||
|
[SerializeField]
|
||||||
|
private float maxFallDist = 100;
|
||||||
|
[SerializeField]
|
||||||
|
private KeyCode respawnKey = KeyCode.R;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
if (respawnPoints.Count == 0)
|
||||||
|
{
|
||||||
|
this.enabled = false;
|
||||||
|
throw new System.Exception("No respawn points assigned");
|
||||||
|
}
|
||||||
|
compLurchMovement = gameObject.GetComponent<LurchMovement>();
|
||||||
|
lastGroundPos = lurch.transform.position;
|
||||||
|
|
||||||
|
lastRespawnPoint = respawnPoints[0];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
if(Input.GetKeyDown(respawnKey))
|
||||||
|
{
|
||||||
|
RespawnLurch("Player respawned");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!offGround)
|
||||||
|
{
|
||||||
|
if(!compLurchMovement.LurchOnGround())
|
||||||
|
{
|
||||||
|
offGround = true;
|
||||||
|
lastGroundPos = lurch.transform.position;
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
if (compLurchMovement.LurchOnGround())
|
||||||
|
{
|
||||||
|
offGround = false;
|
||||||
|
float fallDist = Vector3.Distance(lurch.transform.position, lastGroundPos);
|
||||||
|
if (fallDist > maxFallDist)
|
||||||
|
{
|
||||||
|
//We fell too far
|
||||||
|
RespawnLurch("Lurch fell too far");
|
||||||
|
}
|
||||||
|
lastGroundPos = lurch.transform.position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Time.frameCount % UpdateFrequenzy == 0)
|
||||||
|
{
|
||||||
|
UpdateRespawnPoint();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Time.frameCount % UpdateFrequenzy * 2 == 0)
|
||||||
|
{
|
||||||
|
CheckBounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckBounds()
|
||||||
|
{
|
||||||
|
if(transform.position.y < lowerBounds.position.y)
|
||||||
|
{
|
||||||
|
RespawnLurch("Lurch went out of bounds");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateRespawnPoint()
|
||||||
|
{
|
||||||
|
float nextPointDist;
|
||||||
|
float lastPointDist = Vector3.Distance(transform.position, lastRespawnPoint.transform.position);
|
||||||
|
for (int i = lastRespawnPointIndex; i < respawnPoints.Count; i++)
|
||||||
|
{
|
||||||
|
nextPointDist = Vector3.Distance(transform.position, respawnPoints[i].transform.position);
|
||||||
|
if (nextPointDist < lastPointDist)
|
||||||
|
{
|
||||||
|
lastRespawnPoint = respawnPoints[i];
|
||||||
|
lastRespawnPointIndex = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RespawnLurch(string message = "Lurch respawned")
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Lurch respawned: " + message);
|
||||||
|
lurch.transform.position = lastRespawnPoint.transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
for(int i = 0; i < respawnPoints.Count; i++)
|
||||||
|
{
|
||||||
|
if(respawnPoints[i] == lastRespawnPoint)
|
||||||
|
{
|
||||||
|
Gizmos.DrawIcon(respawnPoints[i].transform.position, "RespawnActive.png");
|
||||||
|
} else if (i < lastRespawnPointIndex)
|
||||||
|
{
|
||||||
|
Gizmos.DrawIcon(respawnPoints[i].transform.position, "RespawnInactive.png");
|
||||||
|
} else
|
||||||
|
Gizmos.DrawIcon(respawnPoints[i].transform.position, "Respawn.png");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Script/LurchRespawn.cs.meta
Normal file
11
Assets/Script/LurchRespawn.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 167337a6a977deb408440dbf31acb6c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user